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@@ -407,7 +407,10 @@ export class PreviewManager {
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private _updatePreview(serializationObject: any) {
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private _updatePreview(serializationObject: any) {
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try {
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try {
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+ let store = NodeMaterial.IgnoreTexturesAtLoadTime;
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+ NodeMaterial.IgnoreTexturesAtLoadTime = false;
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let tempMaterial = NodeMaterial.Parse(serializationObject, this._scene);
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let tempMaterial = NodeMaterial.Parse(serializationObject, this._scene);
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+ NodeMaterial.IgnoreTexturesAtLoadTime = store;
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tempMaterial.backFaceCulling = this._globalState.backFaceCulling;
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tempMaterial.backFaceCulling = this._globalState.backFaceCulling;
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tempMaterial.needDepthPrePass = this._globalState.depthPrePass;
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tempMaterial.needDepthPrePass = this._globalState.depthPrePass;
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