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@@ -511,17 +511,17 @@
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}
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}
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- public getDirection (localAxis: Vector3, mesh: AbstractMesh): Vector3{
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+ public getDirection (localAxis: Vector3, mesh?: AbstractMesh): Vector3{
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var result = Vector3.Zero();
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var result = Vector3.Zero();
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- this.getDirectionToRef(localAxis, mesh, result);
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+ this.getDirectionToRef(localAxis, result, mesh);
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return result;
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return result;
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}
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}
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- public getDirectionToRef (localAxis: Vector3, mesh: AbstractMesh, result: Vector3): void {
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+ public getDirectionToRef (localAxis: Vector3, result: Vector3, mesh?: AbstractMesh): void {
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this._skeleton.computeAbsoluteTransforms();
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this._skeleton.computeAbsoluteTransforms();
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