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small change to get a better copy for TextureTools

David Catuhe 8 年之前
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98a640d8e9
共有 4 个文件被更改,包括 12183 次插入12180 次删除
  1. 二进制
      assets/textures/grass.dds
  2. 6090 6090
      dist/preview release/babylon.d.ts
  3. 6090 6090
      dist/preview release/babylon.module.d.ts
  4. 3 0
      src/Tools/babylon.textureTools.ts

二进制
assets/textures/grass.dds


文件差异内容过多而无法显示
+ 6090 - 6090
dist/preview release/babylon.d.ts


文件差异内容过多而无法显示
+ 6090 - 6090
dist/preview release/babylon.module.d.ts


+ 3 - 0
src/Tools/babylon.textureTools.ts

@@ -37,6 +37,9 @@
             rtt.anisotropicFilteringLevel = texture.anisotropicFilteringLevel;
             rtt.anisotropicFilteringLevel = texture.anisotropicFilteringLevel;
 			rtt._texture.isReady = false;
 			rtt._texture.isReady = false;
 
 
+			texture.wrapU = Texture.CLAMP_ADDRESSMODE;
+			texture.wrapV = Texture.CLAMP_ADDRESSMODE;
+
             let passPostProcess = new BABYLON.PassPostProcess("pass", 1, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, Engine.TEXTURETYPE_UNSIGNED_INT);
             let passPostProcess = new BABYLON.PassPostProcess("pass", 1, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, Engine.TEXTURETYPE_UNSIGNED_INT);
 			passPostProcess.getEffect().executeWhenCompiled(() => {
 			passPostProcess.getEffect().executeWhenCompiled(() => {
                 passPostProcess.onApply = function (effect) {
                 passPostProcess.onApply = function (effect) {