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small change to get a better copy for TextureTools

David Catuhe 8 years ago
parent
commit
98a640d8e9
4 changed files with 12183 additions and 12180 deletions
  1. BIN
      assets/textures/grass.dds
  2. 6090 6090
      dist/preview release/babylon.d.ts
  3. 6090 6090
      dist/preview release/babylon.module.d.ts
  4. 3 0
      src/Tools/babylon.textureTools.ts

BIN
assets/textures/grass.dds


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+ 6090 - 6090
dist/preview release/babylon.d.ts


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+ 6090 - 6090
dist/preview release/babylon.module.d.ts


+ 3 - 0
src/Tools/babylon.textureTools.ts

@@ -37,6 +37,9 @@
             rtt.anisotropicFilteringLevel = texture.anisotropicFilteringLevel;
 			rtt._texture.isReady = false;
 
+			texture.wrapU = Texture.CLAMP_ADDRESSMODE;
+			texture.wrapV = Texture.CLAMP_ADDRESSMODE;
+
             let passPostProcess = new BABYLON.PassPostProcess("pass", 1, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, Engine.TEXTURETYPE_UNSIGNED_INT);
 			passPostProcess.getEffect().executeWhenCompiled(() => {
                 passPostProcess.onApply = function (effect) {