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@@ -27,7 +27,7 @@
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return disc;
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}
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- public static CreateIcoSphere(name: string, options: { radius?: number, flat?: number, subdivisions?: number, sideOrientation?: number, updatable?: boolean }, scene: Scene): Mesh {
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+ public static CreateIcoSphere(name: string, options: { radius?: number, radiusX?: number, radiusY?: number, radiusZ?: number, flat?: number, subdivisions?: number, sideOrientation?: number, updatable?: boolean }, scene: Scene): Mesh {
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var sphere = new Mesh(name, scene);
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var vertexData = VertexData.CreateIcoSphere(options);
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@@ -496,7 +496,7 @@
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return tube;
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}
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- public static CreatePolyhedron(name: string, options: { type?: number, size?: number, sizeX?: number, sizeY?: number, sizeZ?: number, custom?: any, faceUV?: Vector4[], faceColors?: Color4[], singleFace?: boolean, updatable?: boolean, sideOrientation?: number }, scene: Scene): Mesh {
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+ public static CreatePolyhedron(name: string, options: { type?: number, size?: number, sizeX?: number, sizeY?: number, sizeZ?: number, custom?: any, faceUV?: Vector4[], faceColors?: Color4[], flat?: boolean, updatable?: boolean, sideOrientation?: number }, scene: Scene): Mesh {
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var polyhedron = new Mesh(name, scene);
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var vertexData = VertexData.CreatePolyhedron(options);
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