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constructor(baseName: any, attributesNamesOrOptions: string[] | EffectCreationOptions, uniformsNamesOrEngine: string[] | Engine, samplers?: string[], engine?: Engine, defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void, indexParameters?: any) {
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constructor(baseName: any, attributesNamesOrOptions: string[] | EffectCreationOptions, uniformsNamesOrEngine: string[] | Engine, samplers?: string[], engine?: Engine, defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void, indexParameters?: any) {
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public bindUniformBuffer(buffer: WebGLBuffer, name: string): void {
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public bindUniformBuffer(buffer: WebGLBuffer, name: string): void {
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this._engine.bindUniformBufferBase(buffer, this._uniformBuffersNames[name]);
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this._engine.bindUniformBufferBase(buffer, this._uniformBuffersNames[name]);
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