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@@ -54,10 +54,10 @@ export class PhysicsHelper {
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}
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if (typeof radiusOrEventOptions === 'number') {
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- radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
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- radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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- radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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- radiusOrEventOptions.falloff = falloff || radiusOrEventOptions.falloff;
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+ radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
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+ radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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+ radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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+ radiusOrEventOptions.falloff = falloff || radiusOrEventOptions.falloff;
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}
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var event = new PhysicsRadialExplosionEvent(this, this._scene, radiusOrEventOptions);
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@@ -96,10 +96,10 @@ export class PhysicsHelper {
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}
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if (typeof radiusOrEventOptions === 'number') {
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- radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
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- radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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- radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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- radiusOrEventOptions.falloff = falloff || radiusOrEventOptions.falloff;
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+ radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
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+ radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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+ radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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+ radiusOrEventOptions.falloff = falloff || radiusOrEventOptions.falloff;
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}
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var event = new PhysicsRadialExplosionEvent(this, this._scene, radiusOrEventOptions);
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@@ -138,10 +138,10 @@ export class PhysicsHelper {
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}
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if (typeof radiusOrEventOptions === 'number') {
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- radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
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- radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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- radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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- radiusOrEventOptions.falloff = falloff || radiusOrEventOptions.falloff;
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+ radiusOrEventOptions = new PhysicsRadialExplosionEventOptions();
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+ radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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+ radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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+ radiusOrEventOptions.falloff = falloff || radiusOrEventOptions.falloff;
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}
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var event = new PhysicsGravitationalFieldEvent(this, this._scene, origin, radiusOrEventOptions);
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@@ -171,11 +171,11 @@ export class PhysicsHelper {
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}
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if (typeof radiusOrEventOptions === 'number') {
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- radiusOrEventOptions = new PhysicsUpdraftEventOptions();
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- radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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- radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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- radiusOrEventOptions.height = height || radiusOrEventOptions.height;
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- radiusOrEventOptions.updraftMode = updraftMode || radiusOrEventOptions.updraftMode;
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+ radiusOrEventOptions = new PhysicsUpdraftEventOptions();
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+ radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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+ radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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+ radiusOrEventOptions.height = height || radiusOrEventOptions.height;
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+ radiusOrEventOptions.updraftMode = updraftMode || radiusOrEventOptions.updraftMode;
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}
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var event = new PhysicsUpdraftEvent(this, this._scene, origin, radiusOrEventOptions);
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@@ -205,10 +205,10 @@ export class PhysicsHelper {
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}
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if (typeof radiusOrEventOptions === 'number') {
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- radiusOrEventOptions = new PhysicsVortexEventOptions();
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- radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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- radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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- radiusOrEventOptions.height = height || radiusOrEventOptions.height;
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+ radiusOrEventOptions = new PhysicsVortexEventOptions();
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+ radiusOrEventOptions.radius = <number><any>radiusOrEventOptions;
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+ radiusOrEventOptions.strength = strength || radiusOrEventOptions.strength;
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+ radiusOrEventOptions.height = height || radiusOrEventOptions.height;
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}
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var event = new PhysicsVortexEvent(this, this._scene, origin, radiusOrEventOptions);
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