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@@ -166,7 +166,7 @@ declare class XRWebGLLayer {
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}
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declare class XRRigidTransform {
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- constructor(matrix: Float32Array | DOMPointInit, direction?: DOMPointInit);
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+ constructor(position?: DOMPointInit, direction?: DOMPointInit);
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position: DOMPointReadOnly;
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orientation: DOMPointReadOnly;
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matrix: Float32Array;
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