Explorar o código

Update what's new.md

David Catuhe %!s(int64=9) %!d(string=hai) anos
pai
achega
976662fd5c
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      dist/preview release/what's new.md

+ 1 - 1
dist/preview release/what's new.md

@@ -7,7 +7,7 @@
     - SerializationHelper for complex classes using TypeScript decorators ([deltakosh](https://github.com/deltakosh))
     - StandardMaterial now supports Parallax and Parallax Occlusion Mapping ([nockawa](https://github.com/nockawa))
     - Animations blending. See [demo here](http://www.babylonjs-playground.com/#2BLI9T#3). More [info here](NEED DOC!) ([deltakosh](https://github.com/deltakosh))
-    - New debuger tool: SkeletonViewer. See [demo here](Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8) (Adam & [deltakosh](https://github.com/deltakosh))
+    - New debuger tool: SkeletonViewer. See [demo here](http://www.babylonjs-playground.com/#1BZJVJ#8) (Adam & [deltakosh](https://github.com/deltakosh))
     - Added Camera Inputs Manager to manage camera inputs (mouse, touch, keyboard, gamepad, ...) in a composable way, without relying on class inheritance [gleborgne](https://github.com/gleborgne)
     - Introduced new observable system to handle events ([nockawa](https://github.com/nockawa), [deltakosh](https://github.com/deltakosh))
     - Added a new VR camera : VRDeviceOrientationArcRotateCamera [temechon](https://github.com/Temechon)