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@@ -33,6 +33,7 @@ class ShadowOnlyMaterialDefines extends MaterialDefines {
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public NUM_BONE_INFLUENCERS = 0;
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public BonesPerMesh = 0;
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public INSTANCES = false;
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+ public IMAGEPROCESSINGPOSTPROCESS = false;
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constructor() {
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super();
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@@ -156,6 +157,8 @@ export class ShadowOnlyMaterial extends PushMaterial {
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fallbacks.addCPUSkinningFallback(0, mesh);
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}
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+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
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+
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//Attributes
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var attribs = [VertexBuffer.PositionKind];
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