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Fixing all materials from materials library according to recent modifications on shadows

Julien Moreau-Mathis 8 years ago
parent
commit
973e707e03

+ 3 - 0
materialsLibrary/src/cell/cell.fragment.fx

@@ -15,6 +15,9 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0..maxSimultaneousLights]
 

+ 3 - 0
materialsLibrary/src/fur/fur.fragment.fx

@@ -18,6 +18,9 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0..maxSimultaneousLights]
 

+ 3 - 1
materialsLibrary/src/gradient/gradient.fragment.fx

@@ -21,8 +21,10 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
-// Lights
+// Helper functions
+#include<helperFunctions>
 
+// Lights
 #include<__decl__lightFragment>[0]
 #include<__decl__lightFragment>[1]
 #include<__decl__lightFragment>[2]

+ 3 - 0
materialsLibrary/src/lava/lava.fragment.fx

@@ -26,6 +26,9 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0]
 #include<__decl__lightFragment>[1]

+ 3 - 0
materialsLibrary/src/legacyPBR/legacyPbr.fragment.fx

@@ -29,6 +29,9 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0..maxSimultaneousLights]
 

+ 3 - 0
materialsLibrary/src/normal/normal.fragment.fx

@@ -15,6 +15,9 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0]
 #include<__decl__lightFragment>[1]

+ 3 - 0
materialsLibrary/src/shadowOnly/shadowOnly.fragment.fx

@@ -10,6 +10,9 @@ varying vec3 vPositionW;
 varying vec3 vNormalW;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0..maxSimultaneousLights]
 

+ 3 - 1
materialsLibrary/src/simple/simple.fragment.fx

@@ -15,10 +15,12 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0..maxSimultaneousLights]
 
-
 #include<lightsFragmentFunctions>
 #include<shadowsFragmentFunctions>
 

+ 3 - 0
materialsLibrary/src/terrain/terrain.fragment.fx

@@ -19,6 +19,9 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0..maxSimultaneousLights]
 

+ 3 - 0
materialsLibrary/src/triPlanar/triplanar.fragment.fx

@@ -15,6 +15,9 @@ varying vec3 vPositionW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0..maxSimultaneousLights]
 

+ 3 - 0
materialsLibrary/src/water/water.fragment.fx

@@ -23,6 +23,9 @@ varying vec3 vNormalW;
 varying vec4 vColor;
 #endif
 
+// Helper functions
+#include<helperFunctions>
+
 // Lights
 #include<__decl__lightFragment>[0..maxSimultaneousLights]