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* Returns a Vector3, the center of the `{min:` Vector3`, max:` Vector3`}` or the center of MinMax vector3 computed from a mesh array.
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* Returns a Vector3, the center of the `{min:` Vector3`, max:` Vector3`}` or the center of MinMax vector3 computed from a mesh array.
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return Vector3.Center(minMaxVector.min, minMaxVector.max);
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return Vector3.Center(minMaxVector.min, minMaxVector.max);
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