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Merge pull request #1404 from vousk/patch_arrayIteration3

changed Mesh.Center for environnement where array prototype is modified
David Catuhe 8 年之前
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971b3a10fc
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/Mesh/babylon.mesh.ts

+ 1 - 1
src/Mesh/babylon.mesh.ts

@@ -2603,7 +2603,7 @@
          * Returns a Vector3, the center of the `{min:` Vector3`, max:` Vector3`}` or the center of MinMax vector3 computed from a mesh array.
          */
         public static Center(meshesOrMinMaxVector): Vector3 {
-            var minMaxVector = meshesOrMinMaxVector.min !== undefined ? meshesOrMinMaxVector : Mesh.MinMax(meshesOrMinMaxVector);
+            var minMaxVector = (meshesOrMinMaxVector instanceof Array) ? BABYLON.Mesh.MinMax(meshesOrMinMaxVector) : meshesOrMinMaxVector;
             return Vector3.Center(minMaxVector.min, minMaxVector.max);
         }