瀏覽代碼

Moving old FBX exporter to unsupported folder

David Catuhe 10 年之前
父節點
當前提交
971ad79c08
共有 89 個文件被更改,包括 0 次插入601 次删除
  1. 0 0
      Exporters/Unsupported/BabylonExporter.zip
  2. 0 0
      Exporters/Unsupported/ExportToBabylon.sln
  3. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/BabylonExport.Core.csproj
  4. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonAnimation.cs
  5. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonAnimationKey.cs
  6. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonBone.cs
  7. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonCamera.cs
  8. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLensFlare.cs
  9. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLensFlareSystem.cs
  10. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLight.cs
  11. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMaterial.cs
  12. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMesh.cs
  13. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMultiMaterial.cs
  14. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonParticleSystem.cs
  15. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonScene.cs
  16. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonShadowGenerator.cs
  17. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonSkeleton.cs
  18. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonSubMesh.cs
  19. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonTexture.cs
  20. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/IDumpable.cs
  21. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/IQueryable.cs
  22. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Mesh.cs
  23. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/PositionNormalTextured.cs
  24. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/PositionNormalTexturedWeights.cs
  25. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/ProxyMesh.cs
  26. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/StandardMaterial.cs
  27. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/IExporter.cs
  28. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/MXB/NovaExporter.Materials.cs
  29. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/MXB/NovaExporter.cs
  30. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/DAE/DAEExporter.cs
  31. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/FBX/FBXExporter.cs
  32. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ContentBuilder.cs
  33. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ErrorLogger.cs
  34. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/GraphicsDeviceService.cs
  35. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ServiceContainer.cs
  36. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets
  37. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/Microsoft.Xna.GameStudio.targets
  38. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.Framework.Tools.Packaging.Tasks.dll
  39. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.AvailablePlatforms.targets
  40. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Common.targets
  41. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Content.targets
  42. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.ContentPipeline.targets
  43. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Windows.targets
  44. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Xbox 360.targets
  45. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNAExporter.cs
  46. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Properties/AssemblyInfo.cs
  47. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/ColladaXnaBase.dll
  48. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/ColladaXnaImporter.dll
  49. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll
  50. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll
  51. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll
  52. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll
  53. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll
  54. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll
  55. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.dll
  56. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Tools.Packaging.Tasks.dll
  57. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.DXGI.dll
  58. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.Direct3D9.dll
  59. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.dll
  60. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SkinnedModel.dll
  61. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SkinnedModelPipeline.dll
  62. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Core.dll
  63. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Core.DirectX10.dll
  64. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Core.DirectX9.dll
  65. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Interop.dll
  66. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.dll
  67. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Wrappers.DirectX.dll
  68. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/xnafx40_redist.msi
  69. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Tools.cs
  70. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Interface/BabylonExport.Interface.csproj
  71. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Interface/IService.cs
  72. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport.Interface/Properties/AssemblyInfo.cs
  73. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport/App.config
  74. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport/BabylonExport.csproj
  75. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport/DirectShow.Net.dll
  76. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport/Program.cs
  77. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport/Service.cs
  78. 0 0
      Exporters/Unsupported/XNA - OBJ/BabylonExport/packages.config
  79. 0 0
      Exporters/Unsupported/XNA - OBJ/readme.md
  80. 0 0
      Exporters/Unsupported/xnafx40_redist.msi
  81. 0 62
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/Document.cs
  82. 0 73
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/Line.cs
  83. 0 25
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/MtlHeader.cs
  84. 0 60
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/MtlLine.cs
  85. 0 64
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/ObjExporter.Material.cs
  86. 0 254
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/ObjExporter.cs
  87. 0 18
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/ObjHeader.cs
  88. 0 44
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/ObjLine.cs
  89. 0 1
      Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/DAE/ColladaXna

Exporters/BabylonExporter.zip → Exporters/Unsupported/BabylonExporter.zip


Exporters/ExportToBabylon.sln → Exporters/Unsupported/ExportToBabylon.sln


Exporters/XNA - OBJ/BabylonExport.Core/BabylonExport.Core.csproj → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/BabylonExport.Core.csproj


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonAnimation.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonAnimation.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonAnimationKey.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonAnimationKey.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonBone.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonBone.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonCamera.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonCamera.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLensFlare.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLensFlare.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLensFlareSystem.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLensFlareSystem.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLight.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonLight.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMaterial.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMaterial.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMesh.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMesh.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMultiMaterial.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonMultiMaterial.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonParticleSystem.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonParticleSystem.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonScene.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonScene.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonShadowGenerator.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonShadowGenerator.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonSkeleton.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonSkeleton.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonSubMesh.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonSubMesh.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonTexture.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Export/BabylonTexture.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/IDumpable.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/IDumpable.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/IQueryable.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/IQueryable.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/Mesh.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/Mesh.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/PositionNormalTextured.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/PositionNormalTextured.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/PositionNormalTexturedWeights.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/PositionNormalTexturedWeights.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/ProxyMesh.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/ProxyMesh.cs


Exporters/XNA - OBJ/BabylonExport.Core/Entities/StandardMaterial.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Entities/StandardMaterial.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/IExporter.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/IExporter.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/MXB/NovaExporter.Materials.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/MXB/NovaExporter.Materials.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/MXB/NovaExporter.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/MXB/NovaExporter.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/DAE/DAEExporter.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/DAE/DAEExporter.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/FBX/FBXExporter.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/FBX/FBXExporter.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ContentBuilder.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ContentBuilder.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ErrorLogger.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ErrorLogger.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/GraphicsDeviceService.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/GraphicsDeviceService.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ServiceContainer.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/ServiceContainer.cs


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/Microsoft.Xna.GameStudio.targets → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/Microsoft.Xna.GameStudio.targets


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Tools.Packaging.Tasks.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.Framework.Tools.Packaging.Tasks.dll


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.AvailablePlatforms.targets → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.AvailablePlatforms.targets


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Common.targets → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Common.targets


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Content.targets → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Content.targets


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.ContentPipeline.targets → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.ContentPipeline.targets


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Windows.targets → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Windows.targets


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Xbox 360.targets → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.GameStudio.Xbox 360.targets


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNAExporter.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNAExporter.cs


Exporters/XNA - OBJ/BabylonExport.Core/Properties/AssemblyInfo.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Properties/AssemblyInfo.cs


Exporters/XNA - OBJ/BabylonExport.Core/Refs/ColladaXnaBase.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/ColladaXnaBase.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/ColladaXnaImporter.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/ColladaXnaImporter.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Content.Pipeline.dll


Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/XNA/XNA Game Studio/v4.0/Microsoft.Xna.Framework.Tools.Packaging.Tasks.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Microsoft.Xna.Framework.Tools.Packaging.Tasks.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.DXGI.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.DXGI.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.Direct3D9.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.Direct3D9.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SharpDX.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/SkinnedModel.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SkinnedModel.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/SkinnedModelPipeline.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/SkinnedModelPipeline.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Core.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Core.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Core.DirectX10.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Core.DirectX10.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Core.DirectX9.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Core.DirectX9.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Interop.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.Interop.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Nova.dll


Exporters/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Wrappers.DirectX.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/Vertice.Wrappers.DirectX.dll


Exporters/xnafx40_redist.msi → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Refs/xnafx40_redist.msi


Exporters/XNA - OBJ/BabylonExport.Core/Tools.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Core/Tools.cs


Exporters/XNA - OBJ/BabylonExport.Interface/BabylonExport.Interface.csproj → Exporters/Unsupported/XNA - OBJ/BabylonExport.Interface/BabylonExport.Interface.csproj


Exporters/XNA - OBJ/BabylonExport.Interface/IService.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Interface/IService.cs


Exporters/XNA - OBJ/BabylonExport.Interface/Properties/AssemblyInfo.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport.Interface/Properties/AssemblyInfo.cs


Exporters/XNA - OBJ/BabylonExport/App.config → Exporters/Unsupported/XNA - OBJ/BabylonExport/App.config


Exporters/XNA - OBJ/BabylonExport/BabylonExport.csproj → Exporters/Unsupported/XNA - OBJ/BabylonExport/BabylonExport.csproj


Exporters/XNA - OBJ/BabylonExport/DirectShow.Net.dll → Exporters/Unsupported/XNA - OBJ/BabylonExport/DirectShow.Net.dll


Exporters/XNA - OBJ/BabylonExport/Program.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport/Program.cs


Exporters/XNA - OBJ/BabylonExport/Service.cs → Exporters/Unsupported/XNA - OBJ/BabylonExport/Service.cs


Exporters/XNA - OBJ/BabylonExport/packages.config → Exporters/Unsupported/XNA - OBJ/BabylonExport/packages.config


Exporters/XNA - OBJ/readme.md → Exporters/Unsupported/XNA - OBJ/readme.md


Exporters/XNA - OBJ/BabylonExport.Core/Refs/xnafx40_redist.msi → Exporters/Unsupported/xnafx40_redist.msi


+ 0 - 62
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/Document.cs

@@ -1,62 +0,0 @@
-
-using System.Collections.Generic;
-using System.IO;
-using System.Collections.ObjectModel;
-
-namespace BabylonExport.Core
-{
-    internal class Document<T> where T : Line, new()
-    {
-        ReadOnlyCollection<List<T>> blocks;
-
-        public Document(string text)
-        {
-            int lineIndex = 0;
-            List<T> tempLines = null;
-            List<List<T>> tempBlocks = new List<List<T>>();
-            string previousHeader = "";
-            var lines = text.Split('\n');
-
-            for (int index = 0; index < lines.Length; index++)
-            {
-                T line = new T { Index = lineIndex++ };
-
-                string lineContent = "";
-
-                bool multiline;
-                do
-                {
-                    multiline = false;
-                    lineContent += lines[index].Trim();
-                    if (lineContent.EndsWith("\\"))
-                    {
-                        multiline = true;
-                        lineContent = lineContent.Substring(0, lineContent.Length - 1);
-                        index++;
-                    }
-                }
-                while (multiline);
-
-                line.SetLine(lineContent);
-
-                if (!line.IsValid)
-                    continue;
-
-                if ((line.Tokens[0] == line.BlockSperator && previousHeader != line.BlockSperator) || tempLines == null)
-                {
-                    tempLines = new List<T>();
-                    tempBlocks.Add(tempLines);
-                }
-                tempLines.Add(line);
-                previousHeader = line.Tokens[0];
-            }
-
-            blocks = new ReadOnlyCollection<List<T>>(tempBlocks);
-        }
-
-        public ReadOnlyCollection<List<T>> Blocks
-        {
-            get { return blocks; }
-        }
-    }
-}

+ 0 - 73
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/Line.cs

@@ -1,73 +0,0 @@
-using System;
-using System.Globalization;
-using SharpDX;
-
-namespace BabylonExport.Core
-{
-    internal abstract class Line
-    {
-        string[] tokens;
-
-        public bool IsValid
-        {
-            get
-            {
-                return Tokens.Length > 0 && !string.IsNullOrEmpty(Tokens[0]);
-            }
-        }
-
-        public bool IsComment
-        {
-            get
-            {
-                return Tokens[0].StartsWith("#");
-            }
-        }
-
-        public int Index { get; internal set; }
-
-        public abstract string BlockSperator { get; }
-
-        public string[] Tokens
-        {
-            get { return tokens; }
-        }
-
-        internal void SetLine(string line)
-        {
-            char[] blank = { ' ', '\t' };
-            tokens = line.Split(blank, StringSplitOptions.RemoveEmptyEntries);
-        }
-
-        public float ToFloat()
-        {
-            return float.Parse(Tokens[1], CultureInfo.InvariantCulture);
-        }
-
-        public Vector2 ToVector2()
-        {
-            return new Vector2(float.Parse(Tokens[1], CultureInfo.InvariantCulture),
-                               float.Parse(Tokens[2], CultureInfo.InvariantCulture));
-        }
-
-        public Vector3 ToVector3()
-        {
-            return new Vector3(float.Parse(Tokens[1], CultureInfo.InvariantCulture),
-                               float.Parse(Tokens[2], CultureInfo.InvariantCulture),
-                               float.Parse(Tokens[3], CultureInfo.InvariantCulture));
-        }
-
-
-        public Color3 ToColor()
-        {
-            return new Color3(float.Parse(Tokens[1], CultureInfo.InvariantCulture),
-                             float.Parse(Tokens[2], CultureInfo.InvariantCulture),
-                             float.Parse(Tokens[3], CultureInfo.InvariantCulture));
-        }
-
-        public override string ToString()
-        {
-            return string.Join(" ", Tokens);
-        }
-    }
-}

+ 0 - 25
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/MtlHeader.cs

@@ -1,25 +0,0 @@
-namespace BabylonExport.Core
-{
-    internal enum MtlHeader
-    {
-        None,
-        Comment,
-        Material,
-        DiffuseColor,
-        DiffuseTexture,
-        SpecularColor,
-        SpecularTexture,
-        SpecularPower,
-        EmissiveColor,
-        Alpha,
-        IlluminationModel,
-        BumpTexture,
-        ReflectionTexture,
-        TransparencyTexture,
-        AmbientTexture,
-        AmbientColor,
-        RefractionIndex,
-        Transparency,
-        TransmissionFiter,
-    }
-}

+ 0 - 60
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/MtlLine.cs

@@ -1,60 +0,0 @@
-using System;
-
-namespace BabylonExport.Core
-{
-    internal class MtlLine : Line
-    {
-        public override string BlockSperator { get { return "newmtl"; }}
-
-        public MtlHeader Header
-        {
-            get
-            {
-                if (IsComment)
-                    return MtlHeader.Comment;
-
-                string lineType = Tokens[0].ToLower();
-                switch (lineType)
-                {
-                    case "newmtl":
-                        return MtlHeader.Material;
-                    case "kd":
-                        return MtlHeader.DiffuseColor;
-                    case "map_kd":
-                        return MtlHeader.DiffuseTexture;
-                    case "ks":
-                        return MtlHeader.SpecularColor;
-                    case "ns":
-                        return MtlHeader.SpecularPower;
-                    case "map_ks":
-                        return MtlHeader.SpecularTexture;
-                    case "ke":
-                        return MtlHeader.EmissiveColor;
-                    case "d":
-                        return MtlHeader.Alpha;
-                    case "illum":
-                        return MtlHeader.IlluminationModel;
-                    case "ni":
-                        return MtlHeader.RefractionIndex;
-                    case "tr":
-                        return MtlHeader.Transparency;
-                    case "map_d":
-                        return MtlHeader.TransparencyTexture;
-                    case "tf":
-                        return MtlHeader.TransmissionFiter;
-                    case "ka":
-                        return MtlHeader.AmbientColor;
-                    case "map_ka":
-                        return MtlHeader.AmbientTexture;
-                    case "bump":
-                    case "map_bump":
-                        return MtlHeader.BumpTexture;
-                    case "map_refl":
-                        return MtlHeader.ReflectionTexture;
-                }
-
-                throw new Exception(string.Format("Unsupported line type [{0}] at line {1}", lineType, Index));
-            }
-        }
-    }
-}

+ 0 - 64
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/ObjExporter.Material.cs

@@ -1,64 +0,0 @@
-using System.Collections.Generic;
-using System.IO;
-using BabylonExport;
-using SharpDX;
-
-namespace BabylonExport.Core.Exporters
-{
-    public partial class ObjExporter
-    {
-        readonly List<StandardMaterial> materials = new List<StandardMaterial>();
-
-        void ImportMaterialLibraries(ObjLine materialLine, BabylonScene scene)
-        {
-            for (int i = 1; i < materialLine.Tokens.Length; i++)
-            {
-                string fileName = materialLine.Tokens[i];
-
-                var mtlDocument = new Document<MtlLine>(File.ReadAllText(fileName));
-
-                StandardMaterial currentMaterial = null;
-
-                foreach (var lines in mtlDocument.Blocks)
-                {
-                    foreach (MtlLine line in lines)
-                    {
-
-                        switch (line.Header)
-                        {
-                            case MtlHeader.Material:
-                                currentMaterial = new StandardMaterial(line.Tokens[1]);
-                                currentMaterial.BackFaceCulling = false;
-                                materials.Add(currentMaterial);
-                                break;
-                            case MtlHeader.DiffuseColor:
-                                currentMaterial.Diffuse = line.ToColor();
-                                break;
-                            case MtlHeader.DiffuseTexture:
-                                currentMaterial.Diffuse = new Color3(1, 1, 1);
-                                currentMaterial.DiffuseTexture = line.Tokens[1].Replace("//", @"\");
-                                break;
-                            case MtlHeader.Alpha:
-                                currentMaterial.Alpha = line.ToFloat();
-                                break;
-                            case MtlHeader.EmissiveColor:
-                                currentMaterial.Emissive = line.ToColor();
-                                break;
-                            case MtlHeader.SpecularColor:
-                                currentMaterial.Specular = line.ToColor();
-                                break;
-                            case MtlHeader.SpecularPower:
-                                currentMaterial.SpecularPower = line.ToFloat();
-                                break;
-                        }
-                    }
-                }
-            }
-
-            foreach (var material in materials)
-            {
-                material.CreateBabylonMaterial(scene);
-            }
-        }
-    }
-}

+ 0 - 254
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/ObjExporter.cs

@@ -1,254 +0,0 @@
-using System.Collections.Generic;
-using System.Globalization;
-using System.IO;
-using System;
-using System.Linq;
-using System.Runtime.Serialization.Json;
-using SharpDX;
-using BabylonExport;
-
-namespace BabylonExport.Core.Exporters
-{
-    public partial class ObjExporter : IExporter
-    {
-        readonly List<Vector3> positions = new List<Vector3>();
-        readonly List<Vector3> normals = new List<Vector3>();
-        readonly List<Vector2> textureCoordinates = new List<Vector2>();
-        readonly List<PositionNormalTextured> stagingVertices = new List<PositionNormalTextured>();
-        readonly List<int> stagingIndices = new List<int>();
-        readonly Dictionary<string, int> registeredVertices = new Dictionary<string, int>();
-        readonly Dictionary<StandardMaterial, Mesh<PositionNormalTextured>> meshParts = new Dictionary<StandardMaterial, Mesh<PositionNormalTextured>>();
-
-        int positionsIndexOffset = 1;
-        int normalsIndexOffset = 1;
-        int textureCoordinatesIndexOffset = 1;
-
-        StandardMaterial defaultMaterial;
-
-        public event Action<int> OnImportProgressChanged;
-
-        public string SupportedExtensions
-        {
-            get
-            {
-                return ".obj";
-            }
-        }
-
-        public void GenerateBabylonFile(string file, string outputFile, bool skinned, bool rightToLeft)
-        {
-            var text = File.ReadAllText(file);
-
-            Environment.CurrentDirectory = Path.GetDirectoryName(file);
-
-            // Scene
-            var scene = new BabylonScene(Path.GetDirectoryName(outputFile));
-
-            // Loading
-            var objDocument = new Document<ObjLine>(text);
-
-            materials.Clear();
-
-            int currentProgression = 0;
-
-            int total = objDocument.Blocks.Sum(lines => lines.Count);
-
-            string currentName = "";
-            StandardMaterial currentMaterial = null;
-
-            foreach (var lines in objDocument.Blocks)
-            {
-                if (lines[0].Tokens[0] == lines[0].BlockSperator)
-                {
-                    AppendNewPart(currentName, currentMaterial);
-                }
-                foreach (ObjLine line in lines)
-                {
-                    currentProgression++;
-                    ReportProgressChanged((currentProgression * 100) / total);
-
-                    switch (line.Header)
-                    {
-                        case ObjHeader.Vertices:
-                            positions.Add(line.ToVector3());
-                            break;
-                        case ObjHeader.TextureCoordinates:
-                            Vector2 tv = line.ToVector2();
-                            textureCoordinates.Add(tv);
-                            break;
-                        case ObjHeader.Normals:
-                            normals.Add(line.ToVector3());
-                            break;
-                        case ObjHeader.Group:
-                            currentName = line.Tokens.Length > 1 ? line.Tokens[1] : "noname";
-                            break;
-                        case ObjHeader.Faces:
-                            AppendFace(line);
-                            break;
-                        case ObjHeader.MaterialLibrary:
-                            ImportMaterialLibraries(line, scene);
-                            break;
-                        case ObjHeader.Material:
-                            string materialName = line.Tokens[1];
-                            currentMaterial = materials.FirstOrDefault(e => e.Name == materialName);
-                            break;
-                    }
-                }
-            }
-
-            if (positions.Count > 0)
-            {
-                AppendNewPart(currentName, currentMaterial);
-            }
-
-            if (meshParts.Count > 1)
-            {
-                var proxyID = ProxyMesh.CreateBabylonMesh(currentName, scene);
-                foreach (Mesh<PositionNormalTextured> part in meshParts.Values)
-                {
-                    part.CreateBabylonMesh(scene, proxyID);
-                }
-            }
-            else
-            {
-                meshParts.Values.First().CreateBabylonMesh(scene);
-            }
-
-            // Output
-            scene.Prepare();
-            using (var outputStream = new FileStream(outputFile, FileMode.Create, FileAccess.Write))
-            {
-                var ser = new DataContractJsonSerializer(typeof (BabylonScene));
-                ser.WriteObject(outputStream, scene);
-            }
-        }
-
-        void ReportProgressChanged(int progress)
-        {
-            if (OnImportProgressChanged != null)
-            {
-                OnImportProgressChanged(progress);
-            }
-        }
-
-        void AppendFace(ObjLine line)
-        {
-            // Line
-            if (line.Tokens.Length == 3)
-            {
-                AppendIndex(1, line);
-                AppendIndex(2, line);
-                AppendIndex(2, line);
-
-                return;
-            }
-
-            // Triangle
-            if (line.Tokens.Length == 4)
-            {
-                for (int index = 1; index <= 3; index++)
-                {
-                    AppendIndex(index, line);
-                }
-
-                return;
-            }
-
-            // Quad
-            if (line.Tokens.Length == 5)
-            {
-                for (int index = 1; index <= 3; index++)
-                {
-                    AppendIndex(index, line);
-                }
-
-                AppendIndex(1, line);
-                AppendIndex(3, line);
-                AppendIndex(4, line);
-            }
-        }
-
-        void AppendIndex(int index, ObjLine line)
-        {
-            string[] indices = line.Tokens[index].Split('/');
-
-            // Required: Position
-            int positionIndex = int.Parse(indices[0], CultureInfo.InvariantCulture) - positionsIndexOffset;
-            int texCoordIndex = -1;
-            int normalIndex = -1;
-
-            // Optional: Texture coordinate
-            if (indices.Length > 1 && indices[1].Equals(string.Empty) == false)
-            {
-                texCoordIndex = int.Parse(indices[1]) - textureCoordinatesIndexOffset;
-            }
-
-            // Optional: Normal
-            if (indices.Length > 2 && indices[2].Equals(string.Empty) == false)
-            {
-                normalIndex = int.Parse(indices[2]) - normalsIndexOffset;
-            }
-
-            // Build vertex
-            var vertex = new PositionNormalTextured { Position = positions[positionIndex] };
-
-            if (texCoordIndex >= 0)
-                vertex.TextureCoordinates = textureCoordinates[texCoordIndex];
-
-            if (normalIndex >= 0)
-                vertex.Normal = normals[normalIndex];
-
-            // check if the vertex does not already exists
-            string hash = vertex.ToString();
-            int vertexIndex;
-
-            if (!registeredVertices.TryGetValue(hash, out vertexIndex))
-            {
-                stagingVertices.Add(vertex);
-                vertexIndex = stagingVertices.Count - 1;
-                registeredVertices.Add(hash, vertexIndex);
-            }
-
-            stagingIndices.Add(vertexIndex);
-        }
-
-        void AppendNewPart(string name, StandardMaterial currentMaterial)
-        {
-            if (stagingVertices.Count == 0)
-                return;
-
-            if (currentMaterial == null)
-            {
-                if (defaultMaterial == null)
-                {
-                    defaultMaterial = new StandardMaterial("empty");
-                }
-
-                currentMaterial = defaultMaterial;
-            }
-
-            Mesh<PositionNormalTextured> part;
-
-            if (!meshParts.TryGetValue(currentMaterial, out part))
-            {
-                part = new Mesh<PositionNormalTextured>(currentMaterial == defaultMaterial ? null : currentMaterial);
-                meshParts.Add(currentMaterial, part);
-            }
-
-            part.AddPart(name, stagingVertices, stagingIndices);
-
-            positionsIndexOffset += positions.Count;
-            positions.Clear();
-
-            normalsIndexOffset += normals.Count;
-            normals.Clear();
-
-            textureCoordinatesIndexOffset += textureCoordinates.Count;
-            textureCoordinates.Clear();
-
-            stagingVertices.Clear();
-            stagingIndices.Clear();
-            registeredVertices.Clear();
-        }
-    }
-}

+ 0 - 18
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/ObjHeader.cs

@@ -1,18 +0,0 @@
-namespace BabylonExport.Core
-{
-    internal enum ObjHeader
-    {
-        None,
-        Comment,
-        Object,
-        Vertices,
-        TextureCoordinates,
-        Normals,
-        Group,
-        SmoothingGroup,
-        Line,
-        Faces,
-        MaterialLibrary,
-        Material,
-    }
-}

+ 0 - 44
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/OBJ/ObjLine.cs

@@ -1,44 +0,0 @@
-using System;
-
-namespace BabylonExport.Core
-{
-    internal class ObjLine : Line
-    {
-        public override string BlockSperator { get { return "v"; } }
-        public ObjHeader Header
-        {
-            get
-            {
-                if (IsComment)
-                    return ObjHeader.Comment;
-
-                string lineType = Tokens[0].ToLower();
-                switch (lineType)
-                {
-                    case "o":
-                        return ObjHeader.Object;
-                    case "v":
-                        return ObjHeader.Vertices;
-                    case "vt":
-                        return ObjHeader.TextureCoordinates;
-                    case "vn":
-                        return ObjHeader.Normals;
-                    case "g":
-                        return ObjHeader.Group;
-                    case "s":
-                        return ObjHeader.None;
-                    case "l":
-                        return ObjHeader.Line;
-                    case "f":
-                        return ObjHeader.Faces;
-                    case "mtllib":
-                        return ObjHeader.MaterialLibrary;
-                    case "usemtl":
-                        return ObjHeader.Material;
-                }
-
-                throw new Exception(string.Format("Unsupported line type [{0}] at line {1}", lineType, Index));
-            }
-        }
-    }
-}

+ 0 - 1
Exporters/XNA - OBJ/BabylonExport.Core/Exporters/ThroughXNA/DAE/ColladaXna

@@ -1 +0,0 @@
-Subproject commit eb09f3849e6c10503fdd1bd6316e074190f7ccc8