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@@ -1,37 +0,0 @@
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-var __extends = this.__extends || function (d, b) {
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- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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- function __() { this.constructor = d; }
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- __.prototype = b.prototype;
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- d.prototype = new __();
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-};
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-var BABYLON;
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-(function (BABYLON) {
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- var AnaglyphFreeCamera = (function (_super) {
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- __extends(AnaglyphFreeCamera, _super);
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- function AnaglyphFreeCamera(name, position, eyeSpace, scene) {
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- _super.call(this, name, position, scene);
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- this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
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- }
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- return AnaglyphFreeCamera;
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- })(BABYLON.FreeCamera);
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- BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
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- var AnaglyphArcRotateCamera = (function (_super) {
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- __extends(AnaglyphArcRotateCamera, _super);
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- function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, eyeSpace, scene) {
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- _super.call(this, name, alpha, beta, radius, target, scene);
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- this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
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- }
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- return AnaglyphArcRotateCamera;
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- })(BABYLON.ArcRotateCamera);
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- BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
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- var AnaglyphGamepadCamera = (function (_super) {
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- __extends(AnaglyphGamepadCamera, _super);
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- function AnaglyphGamepadCamera(name, position, eyeSpace, scene) {
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- _super.call(this, name, position, scene);
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- this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
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- }
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- return AnaglyphGamepadCamera;
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- })(BABYLON.GamepadCamera);
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- BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
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-})(BABYLON || (BABYLON = {}));
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-//# sourceMappingURL=babylon.anaglyphCamera.js.map
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