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Delete babylon.anaglyphCamera.js

David Catuhe 10 năm trước cách đây
mục cha
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96c6158678
1 tập tin đã thay đổi với 0 bổ sung37 xóa
  1. 0 37
      Babylon/Cameras/babylon.anaglyphCamera.js

+ 0 - 37
Babylon/Cameras/babylon.anaglyphCamera.js

@@ -1,37 +0,0 @@
-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var AnaglyphFreeCamera = (function (_super) {
-        __extends(AnaglyphFreeCamera, _super);
-        function AnaglyphFreeCamera(name, position, eyeSpace, scene) {
-            _super.call(this, name, position, scene);
-            this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
-        }
-        return AnaglyphFreeCamera;
-    })(BABYLON.FreeCamera);
-    BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
-    var AnaglyphArcRotateCamera = (function (_super) {
-        __extends(AnaglyphArcRotateCamera, _super);
-        function AnaglyphArcRotateCamera(name, alpha, beta, radius, target, eyeSpace, scene) {
-            _super.call(this, name, alpha, beta, radius, target, scene);
-            this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
-        }
-        return AnaglyphArcRotateCamera;
-    })(BABYLON.ArcRotateCamera);
-    BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
-    var AnaglyphGamepadCamera = (function (_super) {
-        __extends(AnaglyphGamepadCamera, _super);
-        function AnaglyphGamepadCamera(name, position, eyeSpace, scene) {
-            _super.call(this, name, position, scene);
-            this.setSubCameraMode(BABYLON.Camera.SUB_CAMERA_MODE_ANAGLYPH, eyeSpace);
-        }
-        return AnaglyphGamepadCamera;
-    })(BABYLON.GamepadCamera);
-    BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.anaglyphCamera.js.map