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@@ -308,7 +308,7 @@ export class SkyMaterial extends PushMaterial {
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this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
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this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
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- Quaternion.FromUnitVectorsToRef(Vector3.Up(), this.up, this._skyOrientation);
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+ Quaternion.FromUnitVectorsToRef(Vector3.UpReadOnly, this.up, this._skyOrientation);
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this.sunPosition.rotateByQuaternionToRef(this._skyOrientation, this.sunPosition);
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}
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