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Init vertex buffer in constructor

the vertex buffer was initialized only when vertics data was set, and
was therefore undefined until then.
Now initializing it in the constructor.
Raanan Weber 10 年之前
父節點
當前提交
95b6726f58
共有 2 個文件被更改,包括 7 次插入6 次删除
  1. 3 3
      src/Mesh/babylon.geometry.js
  2. 4 3
      src/Mesh/babylon.geometry.ts

+ 3 - 3
src/Mesh/babylon.geometry.js

@@ -9,12 +9,14 @@ var BABYLON;
         function Geometry(id, scene, vertexData, updatable, mesh) {
             this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
             this._totalVertices = 0;
-            this._indices = [];
             this._isDisposed = false;
             this.id = id;
             this._engine = scene.getEngine();
             this._meshes = [];
             this._scene = scene;
+            //Init vertex buffer cache
+            this._vertexBuffers = {};
+            this._indices = [];
             // vertexData
             if (vertexData) {
                 this.setAllVerticesData(vertexData, updatable);
@@ -43,7 +45,6 @@ var BABYLON;
             this.notifyUpdate();
         };
         Geometry.prototype.setVerticesData = function (kind, data, updatable, stride) {
-            this._vertexBuffers = this._vertexBuffers || {};
             if (this._vertexBuffers[kind]) {
                 this._vertexBuffers[kind].dispose();
             }
@@ -634,4 +635,3 @@ var BABYLON;
         })(Primitives = Geometry.Primitives || (Geometry.Primitives = {}));
     })(Geometry = BABYLON.Geometry || (BABYLON.Geometry = {}));
 })(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.geometry.js.map

+ 4 - 3
src/Mesh/babylon.geometry.ts

@@ -11,7 +11,7 @@
         private _engine: Engine;
         private _meshes: Mesh[];
         private _totalVertices = 0;
-        private _indices = [];
+        private _indices;
         private _vertexBuffers;
         private _isDisposed = false;
         public _delayInfo; //ANY
@@ -24,6 +24,9 @@
             this._engine = scene.getEngine();
             this._meshes = [];
             this._scene = scene;
+			//Init vertex buffer cache
+			this._vertexBuffers = {};
+			this._indices = [];
 
             // vertexData
             if (vertexData) {
@@ -59,8 +62,6 @@
         }
 
         public setVerticesData(kind: string, data: number[] | Float32Array, updatable?: boolean, stride?: number): void {
-            this._vertexBuffers = this._vertexBuffers || {};
-
             if (this._vertexBuffers[kind]) {
                 this._vertexBuffers[kind].dispose();
             }