@@ -822,7 +822,7 @@
};
/**
- * Creates an extruded polygon mesh, with depth in th Y direction.
+ * Creates an extruded polygon mesh, with depth in the Y direction.
*/
public static ExtrudePolygon(name: string, options: {shape: Vector3[], holes?: Vector3[][], depth?: number, updatable?: boolean, sideOrientation?: number, frontUVs?: Vector4, backUVs?: Vector4}, scene: Scene): Mesh {