Conflicts: Babylon/Math/babylon.math.ts
@@ -23,6 +23,9 @@
return Camera._FOVMODE_HORIZONTAL_FIXED;
}
+ private static FOVMODE_VERTICAL_FIXED = 0;
+ private static FOVMODE_HORIZONTAL_FIXED = 1;
+
// Members
public upVector = Vector3.Up();
public orthoLeft = null;