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eval(BABYLON.Shader.Replace(BABYLON.Shader.Replace("BABYLON.ShaderMaterialHelper.prototype.MakeShaderMaterialForEngine=function(name,scene,shader,helpers){BABYLON.Effect.ShadersStore[name+#[QT]VertexShader#[QT]]=shader.Vertex;BABYLON.Effect.ShadersStore[name+#[QT]PixelShader#[QT]]=shader.Pixel;return new BABYLON.ShaderMaterial(name,scene,{vertex:name,fragment:name},helpers);}", "#[QT]", '"'), '#[T]', "'"));
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eval(BABYLON.Shader.Replace(BABYLON.Shader.Replace("BABYLON.ShaderMaterialHelper.prototype.DefineTexture = function (option, sc) { var tx = new BABYLON.Texture(option, sc); return tx; } ", "#[QT]", '"'), '#[T]', "'"));
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