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@@ -26,7 +26,7 @@
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([carloslanderas](https://github.com/carloslanderas))
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- VRHelper now has onBeforeCameraTeleport and onAfterCameraTeleport observables that will be notified before and after camera teleportation is triggered.
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([carloslanderas](https://github.com/carloslanderas))
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-- VRHelper now has the public property teleportationEnabled to enable / disable camera teleportation.
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+- VRHelper now has the public property teleportationEnabled to enable / disable camera teleportation.
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([carloslanderas](https://github.com/carloslanderas))
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- VRHelper now exposes onNewMeshPicked observable that will notify a PickingInfo object after meshSelectionPredicate evaluation
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([carloslanderas](https://github.com/carloslanderas))
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@@ -47,7 +47,7 @@
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- (Viewer) Scene Optimizer intergrated in viewer. ([RaananW](https://github.com/RaananW))
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- (Viewer) The viewer supports custom shaders in the configuration. ([RaananW](https://github.com/RaananW))
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- Documented PostProcessRenderEffect, DefaultRenderingPipeline, BlurPostProcess, DepthOfFieldEffect, PostProcess, PostProcessManager, Effect classes ([trevordev](https://github.com/trevordev))
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-- SPS internal storage of each solid particle rotation matrix ([jbousquie](https://github.com/jbousquie))
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+- SPS internal storage of each solid particle rotation matrix ([jbousquie](https://github.com/jbousquie))
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- (Viewer) Introducing the viewer labs - testing new features. ([RaananW](https://github.com/RaananW))
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- AssetContainer Class and loading methods ([trevordev](https://github.com/trevordev))
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- KeepAssets class and AssetContainer.moveAllFromScene ([HoloLite](http://www.html5gamedevs.com/profile/28694-hololite/) [trevordev](https://github.com/trevordev))
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@@ -64,6 +64,7 @@
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- Added checks to VertexData.merge to ensure data is valid before merging. ([bghgary](https://github.com/bghgary)]
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- Ability to set a mesh to customize the webVR gaze tracker ([trevordev](https://github.com/trevordev))
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- Add stroke (outline) options on GUI text control ([SvenFrankson](https://github.com/SvenFrankson))
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+- Add floating point texture support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
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## Bug fixes
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@@ -76,4 +77,4 @@
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- Removed the unused PostProcessRenderPass class and extended postProcessingRenderingEffect to support multiple PostProcesses ([trevordev](https://github.com/trevordev))
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- VertexData.merge no longer supports merging of data that do not have the same set of attributes. ([bghgary](https://github.com/bghgary)]
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-- glTF 2.0 loader will now create a mesh for each primitive instead of merging the primitives together into one mesh. ([bghgary](https://github.com/bghgary)]
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+- glTF 2.0 loader will now create a mesh for each primitive instead of merging the primitives together into one mesh. ([bghgary](https://github.com/bghgary)]
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