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@@ -5,8 +5,7 @@
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- Unity 5 scene exporter. More info [here](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) ([davrous](http://www.github.com/davrous), [deltakosh](http://www.github.com/deltakosh))
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- Unity 5 scene exporter. More info [here](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) ([davrous](http://www.github.com/davrous), [deltakosh](http://www.github.com/deltakosh))
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- New ```Mesh.CreateDecal()``` function to create decals. See [demo](http://www.babylonjs.com/?DECALS). More info [here](http://doc.babylonjs.com/page.php?p=25094) ([deltakosh](http://www.github.com/deltakosh))
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- New ```Mesh.CreateDecal()``` function to create decals. See [demo](http://www.babylonjs.com/?DECALS). More info [here](http://doc.babylonjs.com/page.php?p=25094) ([deltakosh](http://www.github.com/deltakosh))
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- New tool for debugLayer: You can now dump renderTargets to see their content ([deltakosh](http://www.github.com/deltakosh))
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- New tool for debugLayer: You can now dump renderTargets to see their content ([deltakosh](http://www.github.com/deltakosh))
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- - Complete shadows code rework: New bias property for ShadowGenerator, new orthogonal shadows for directional shadows,
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- automatic projection size for directional lights, new BlurVarianceShadowMap filter. See [demo](http://www.babylonjs.com/?SOFTSHADOWS). Documentation updated [here](http://babylondoc.azurewebsites.net/page.php?p=22151) ([deltakosh](http://www.github.com/deltakosh))
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+ - Complete shadows code rework: New bias property for ShadowGenerator, new orthogonal shadows for directional shadows, automatic projection size for directional lights, new BlurVarianceShadowMap filter. See [demo](http://www.babylonjs.com/?SOFTSHADOWS). Documentation updated [here](http://babylondoc.azurewebsites.net/page.php?p=22151) ([deltakosh](http://www.github.com/deltakosh))
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- New lens effects rendering pipeline. More info [here](http://doc.babylonjs.com/page.php?p=24841) ([jahow](https://github.com/jahow))
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- New lens effects rendering pipeline. More info [here](http://doc.babylonjs.com/page.php?p=24841) ([jahow](https://github.com/jahow))
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- New basic mesh type: Ribbons. See [demo](http://www.babylonjs.com/?RIBBONS). More info [here](http://doc.babylonjs.com/page.php?p=25088) ([jbousquie](https://github.com/jbousquie))
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- New basic mesh type: Ribbons. See [demo](http://www.babylonjs.com/?RIBBONS). More info [here](http://doc.babylonjs.com/page.php?p=25088) ([jbousquie](https://github.com/jbousquie))
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- New ```BABYLON.Mesh.ExtrudeShape``` and ```BABYLON.Mesh.ExtrudeShapeCustom```. More info [here](http://doc.babylonjs.com/page.php?p=24847) ([jbousquie](https://github.com/jbousquie))
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- New ```BABYLON.Mesh.ExtrudeShape``` and ```BABYLON.Mesh.ExtrudeShapeCustom```. More info [here](http://doc.babylonjs.com/page.php?p=24847) ([jbousquie](https://github.com/jbousquie))
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