فهرست منبع

List-formatting fix

Raanan Weber 10 سال پیش
والد
کامیت
9366eb1330
1فایلهای تغییر یافته به همراه1 افزوده شده و 2 حذف شده
  1. 1 2
      what's new - 2.1 - proposal.md

+ 1 - 2
what's new - 2.1 - proposal.md

@@ -5,8 +5,7 @@
     - Unity 5  scene exporter. More info [here](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) ([davrous](http://www.github.com/davrous), [deltakosh](http://www.github.com/deltakosh))
     - Unity 5  scene exporter. More info [here](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) ([davrous](http://www.github.com/davrous), [deltakosh](http://www.github.com/deltakosh))
     - New ```Mesh.CreateDecal()``` function to create decals. See [demo](http://www.babylonjs.com/?DECALS). More info [here](http://doc.babylonjs.com/page.php?p=25094) ([deltakosh](http://www.github.com/deltakosh))
     - New ```Mesh.CreateDecal()``` function to create decals. See [demo](http://www.babylonjs.com/?DECALS). More info [here](http://doc.babylonjs.com/page.php?p=25094) ([deltakosh](http://www.github.com/deltakosh))
     - New tool for debugLayer: You can now dump renderTargets to see their content ([deltakosh](http://www.github.com/deltakosh))
     - New tool for debugLayer: You can now dump renderTargets to see their content ([deltakosh](http://www.github.com/deltakosh))
-    - Complete shadows code rework: New bias property for ShadowGenerator, new orthogonal shadows for directional shadows, 
-   automatic projection size for directional lights, new BlurVarianceShadowMap filter. See [demo](http://www.babylonjs.com/?SOFTSHADOWS). Documentation updated [here](http://babylondoc.azurewebsites.net/page.php?p=22151) ([deltakosh](http://www.github.com/deltakosh))
+    - Complete shadows code rework: New bias property for ShadowGenerator, new orthogonal shadows for directional shadows, automatic projection size for directional lights, new BlurVarianceShadowMap filter. See [demo](http://www.babylonjs.com/?SOFTSHADOWS). Documentation updated [here](http://babylondoc.azurewebsites.net/page.php?p=22151) ([deltakosh](http://www.github.com/deltakosh))
     - New lens effects rendering pipeline. More info [here](http://doc.babylonjs.com/page.php?p=24841) ([jahow](https://github.com/jahow))
     - New lens effects rendering pipeline. More info [here](http://doc.babylonjs.com/page.php?p=24841) ([jahow](https://github.com/jahow))
     - New basic mesh type: Ribbons. See [demo](http://www.babylonjs.com/?RIBBONS). More info [here](http://doc.babylonjs.com/page.php?p=25088) ([jbousquie](https://github.com/jbousquie))
     - New basic mesh type: Ribbons. See [demo](http://www.babylonjs.com/?RIBBONS). More info [here](http://doc.babylonjs.com/page.php?p=25088) ([jbousquie](https://github.com/jbousquie))
     - New ```BABYLON.Mesh.ExtrudeShape``` and ```BABYLON.Mesh.ExtrudeShapeCustom```. More info [here](http://doc.babylonjs.com/page.php?p=24847) ([jbousquie](https://github.com/jbousquie))
     - New ```BABYLON.Mesh.ExtrudeShape``` and ```BABYLON.Mesh.ExtrudeShapeCustom```. More info [here](http://doc.babylonjs.com/page.php?p=24847) ([jbousquie](https://github.com/jbousquie))