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@@ -1575,247 +1575,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class Collider {
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- radius: Vector3;
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- retry: number;
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- velocity: Vector3;
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- basePoint: Vector3;
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- epsilon: number;
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- collisionFound: boolean;
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- velocityWorldLength: number;
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- basePointWorld: Vector3;
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- velocityWorld: Vector3;
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- normalizedVelocity: Vector3;
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- initialVelocity: Vector3;
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- initialPosition: Vector3;
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- nearestDistance: number;
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- intersectionPoint: Vector3;
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- collidedMesh: AbstractMesh;
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- private _collisionPoint;
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- private _planeIntersectionPoint;
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- private _tempVector;
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- private _tempVector2;
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- private _tempVector3;
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- private _tempVector4;
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- private _edge;
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- private _baseToVertex;
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- private _destinationPoint;
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- private _slidePlaneNormal;
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- private _displacementVector;
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- _initialize(source: Vector3, dir: Vector3, e: number): void;
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- _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
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- _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
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- _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
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- _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: number[], indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
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- _getResponse(pos: Vector3, vel: Vector3): void;
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- }
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-}
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-
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-declare module BABYLON {
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- var CollisionWorker: string;
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- interface ICollisionCoordinator {
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- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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- init(scene: Scene): void;
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- destroy(): void;
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- onMeshAdded(mesh: AbstractMesh): any;
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- onMeshUpdated(mesh: AbstractMesh): any;
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- onMeshRemoved(mesh: AbstractMesh): any;
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- onGeometryAdded(geometry: Geometry): any;
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- onGeometryUpdated(geometry: Geometry): any;
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- onGeometryDeleted(geometry: Geometry): any;
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- }
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- interface SerializedMesh {
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- id: string;
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- name: string;
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- uniqueId: number;
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- geometryId: string;
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- sphereCenter: Array<number>;
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- sphereRadius: number;
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- boxMinimum: Array<number>;
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- boxMaximum: Array<number>;
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- worldMatrixFromCache: any;
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- subMeshes: Array<SerializedSubMesh>;
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- checkCollisions: boolean;
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- }
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- interface SerializedSubMesh {
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- position: number;
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- verticesStart: number;
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- verticesCount: number;
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- indexStart: number;
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- indexCount: number;
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- hasMaterial: boolean;
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- sphereCenter: Array<number>;
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- sphereRadius: number;
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- boxMinimum: Array<number>;
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- boxMaximum: Array<number>;
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- }
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- interface SerializedGeometry {
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- id: string;
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- positions: Float32Array;
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- indices: Int32Array;
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- normals: Float32Array;
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- }
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- interface BabylonMessage {
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- taskType: WorkerTaskType;
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- payload: InitPayload | CollidePayload | UpdatePayload;
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- }
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- interface SerializedColliderToWorker {
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- position: Array<number>;
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- velocity: Array<number>;
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- radius: Array<number>;
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- }
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- enum WorkerTaskType {
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- INIT = 0,
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- UPDATE = 1,
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- COLLIDE = 2,
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- }
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- interface WorkerReply {
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- error: WorkerReplyType;
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- taskType: WorkerTaskType;
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- payload?: any;
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- }
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- interface CollisionReplyPayload {
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- newPosition: Array<number>;
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- collisionId: number;
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- collidedMeshUniqueId: number;
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- }
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- interface InitPayload {
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- }
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- interface CollidePayload {
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- collisionId: number;
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- collider: SerializedColliderToWorker;
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- maximumRetry: number;
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- excludedMeshUniqueId?: number;
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- }
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- interface UpdatePayload {
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- updatedMeshes: {
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- [n: number]: SerializedMesh;
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- };
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- updatedGeometries: {
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- [s: string]: SerializedGeometry;
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- };
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- removedMeshes: Array<number>;
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- removedGeometries: Array<string>;
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- }
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- enum WorkerReplyType {
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- SUCCESS = 0,
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- UNKNOWN_ERROR = 1,
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- }
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- class CollisionCoordinatorWorker implements ICollisionCoordinator {
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- private _scene;
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- private _scaledPosition;
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- private _scaledVelocity;
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- private _collisionsCallbackArray;
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- private _init;
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- private _runningUpdated;
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- private _runningCollisionTask;
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- private _worker;
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- private _addUpdateMeshesList;
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- private _addUpdateGeometriesList;
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- private _toRemoveMeshesArray;
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- private _toRemoveGeometryArray;
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- constructor();
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- static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
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- static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
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- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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- init(scene: Scene): void;
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- destroy(): void;
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- onMeshAdded(mesh: AbstractMesh): void;
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- onMeshUpdated: (mesh: AbstractMesh) => void;
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- onMeshRemoved(mesh: AbstractMesh): void;
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- onGeometryAdded(geometry: Geometry): void;
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- onGeometryUpdated: (geometry: Geometry) => void;
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- onGeometryDeleted(geometry: Geometry): void;
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- private _afterRender;
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- private _onMessageFromWorker;
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- }
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- class CollisionCoordinatorLegacy implements ICollisionCoordinator {
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- private _scene;
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- private _scaledPosition;
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- private _scaledVelocity;
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- private _finalPosition;
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- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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- init(scene: Scene): void;
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- destroy(): void;
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- onMeshAdded(mesh: AbstractMesh): void;
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- onMeshUpdated(mesh: AbstractMesh): void;
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- onMeshRemoved(mesh: AbstractMesh): void;
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- onGeometryAdded(geometry: Geometry): void;
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- onGeometryUpdated(geometry: Geometry): void;
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- onGeometryDeleted(geometry: Geometry): void;
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- private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
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- }
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-}
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-
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-declare module BABYLON {
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- var WorkerIncluded: boolean;
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- class CollisionCache {
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- private _meshes;
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- private _geometries;
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- getMeshes(): {
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- [n: number]: SerializedMesh;
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- };
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- getGeometries(): {
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- [s: number]: SerializedGeometry;
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- };
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- getMesh(id: any): SerializedMesh;
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- addMesh(mesh: SerializedMesh): void;
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- removeMesh(uniqueId: number): void;
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- getGeometry(id: string): SerializedGeometry;
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- addGeometry(geometry: SerializedGeometry): void;
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- removeGeometry(id: string): void;
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- }
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- class CollideWorker {
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- collider: Collider;
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- private _collisionCache;
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- private finalPosition;
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- private collisionsScalingMatrix;
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- private collisionTranformationMatrix;
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- constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
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- collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
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- private checkCollision(mesh);
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- private processCollisionsForSubMeshes(transformMatrix, mesh);
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- private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
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- private checkSubmeshCollision(subMesh);
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- }
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- interface ICollisionDetector {
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- onInit(payload: InitPayload): void;
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- onUpdate(payload: UpdatePayload): void;
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- onCollision(payload: CollidePayload): void;
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- }
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- class CollisionDetectorTransferable implements ICollisionDetector {
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- private _collisionCache;
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- onInit(payload: InitPayload): void;
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- onUpdate(payload: UpdatePayload): void;
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- onCollision(payload: CollidePayload): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class IntersectionInfo {
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- bu: number;
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- bv: number;
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- distance: number;
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- faceId: number;
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- subMeshId: number;
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- constructor(bu: number, bv: number, distance: number);
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- }
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- class PickingInfo {
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- hit: boolean;
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- distance: number;
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- pickedPoint: Vector3;
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- pickedMesh: AbstractMesh;
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- bu: number;
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- bv: number;
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- faceId: number;
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- subMeshId: number;
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- pickedSprite: Sprite;
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- getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
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- getTextureCoordinates(): Vector2;
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- }
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-}
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-
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-declare module BABYLON {
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class ArcRotateCamera extends TargetCamera {
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alpha: number;
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beta: number;
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@@ -2207,6 +1966,247 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class Collider {
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+ radius: Vector3;
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+ retry: number;
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+ velocity: Vector3;
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+ basePoint: Vector3;
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+ epsilon: number;
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+ collisionFound: boolean;
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+ velocityWorldLength: number;
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+ basePointWorld: Vector3;
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+ velocityWorld: Vector3;
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+ normalizedVelocity: Vector3;
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+ initialVelocity: Vector3;
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+ initialPosition: Vector3;
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+ nearestDistance: number;
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+ intersectionPoint: Vector3;
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+ collidedMesh: AbstractMesh;
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+ private _collisionPoint;
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+ private _planeIntersectionPoint;
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+ private _tempVector;
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+ private _tempVector2;
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+ private _tempVector3;
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+ private _tempVector4;
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+ private _edge;
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+ private _baseToVertex;
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+ private _destinationPoint;
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+ private _slidePlaneNormal;
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+ private _displacementVector;
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+ _initialize(source: Vector3, dir: Vector3, e: number): void;
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+ _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
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+ _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
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+ _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
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+ _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: number[], indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
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+ _getResponse(pos: Vector3, vel: Vector3): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ var CollisionWorker: string;
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+ interface ICollisionCoordinator {
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+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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+ init(scene: Scene): void;
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+ destroy(): void;
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+ onMeshAdded(mesh: AbstractMesh): any;
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+ onMeshUpdated(mesh: AbstractMesh): any;
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+ onMeshRemoved(mesh: AbstractMesh): any;
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+ onGeometryAdded(geometry: Geometry): any;
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+ onGeometryUpdated(geometry: Geometry): any;
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+ onGeometryDeleted(geometry: Geometry): any;
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+ }
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+ interface SerializedMesh {
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+ id: string;
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+ name: string;
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+ uniqueId: number;
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+ geometryId: string;
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+ sphereCenter: Array<number>;
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+ sphereRadius: number;
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+ boxMinimum: Array<number>;
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+ boxMaximum: Array<number>;
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+ worldMatrixFromCache: any;
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+ subMeshes: Array<SerializedSubMesh>;
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+ checkCollisions: boolean;
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+ }
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+ interface SerializedSubMesh {
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+ position: number;
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+ verticesStart: number;
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+ verticesCount: number;
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+ indexStart: number;
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+ indexCount: number;
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+ hasMaterial: boolean;
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+ sphereCenter: Array<number>;
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+ sphereRadius: number;
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+ boxMinimum: Array<number>;
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+ boxMaximum: Array<number>;
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+ }
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+ interface SerializedGeometry {
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+ id: string;
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+ positions: Float32Array;
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+ indices: Int32Array;
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+ normals: Float32Array;
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+ }
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+ interface BabylonMessage {
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+ taskType: WorkerTaskType;
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+ payload: InitPayload | CollidePayload | UpdatePayload;
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+ }
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+ interface SerializedColliderToWorker {
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+ position: Array<number>;
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+ velocity: Array<number>;
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+ radius: Array<number>;
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+ }
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+ enum WorkerTaskType {
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+ INIT = 0,
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+ UPDATE = 1,
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+ COLLIDE = 2,
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+ }
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+ interface WorkerReply {
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+ error: WorkerReplyType;
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+ taskType: WorkerTaskType;
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+ payload?: any;
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+ }
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+ interface CollisionReplyPayload {
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+ newPosition: Array<number>;
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+ collisionId: number;
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+ collidedMeshUniqueId: number;
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+ }
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+ interface InitPayload {
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+ }
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+ interface CollidePayload {
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+ collisionId: number;
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+ collider: SerializedColliderToWorker;
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+ maximumRetry: number;
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+ excludedMeshUniqueId?: number;
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+ }
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+ interface UpdatePayload {
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+ updatedMeshes: {
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+ [n: number]: SerializedMesh;
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+ };
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+ updatedGeometries: {
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+ [s: string]: SerializedGeometry;
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+ };
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+ removedMeshes: Array<number>;
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+ removedGeometries: Array<string>;
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+ }
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+ enum WorkerReplyType {
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+ SUCCESS = 0,
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+ UNKNOWN_ERROR = 1,
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+ }
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+ class CollisionCoordinatorWorker implements ICollisionCoordinator {
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+ private _scene;
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+ private _scaledPosition;
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+ private _scaledVelocity;
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+ private _collisionsCallbackArray;
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+ private _init;
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+ private _runningUpdated;
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+ private _runningCollisionTask;
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+ private _worker;
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+ private _addUpdateMeshesList;
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+ private _addUpdateGeometriesList;
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+ private _toRemoveMeshesArray;
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+ private _toRemoveGeometryArray;
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+ constructor();
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+ static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
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+ static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
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+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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+ init(scene: Scene): void;
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+ destroy(): void;
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+ onMeshAdded(mesh: AbstractMesh): void;
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+ onMeshUpdated: (mesh: AbstractMesh) => void;
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+ onMeshRemoved(mesh: AbstractMesh): void;
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+ onGeometryAdded(geometry: Geometry): void;
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+ onGeometryUpdated: (geometry: Geometry) => void;
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+ onGeometryDeleted(geometry: Geometry): void;
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+ private _afterRender;
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+ private _onMessageFromWorker;
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+ }
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+ class CollisionCoordinatorLegacy implements ICollisionCoordinator {
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+ private _scene;
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+ private _scaledPosition;
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+ private _scaledVelocity;
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+ private _finalPosition;
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+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
+ init(scene: Scene): void;
|
|
|
+ destroy(): void;
|
|
|
+ onMeshAdded(mesh: AbstractMesh): void;
|
|
|
+ onMeshUpdated(mesh: AbstractMesh): void;
|
|
|
+ onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
+ onGeometryAdded(geometry: Geometry): void;
|
|
|
+ onGeometryUpdated(geometry: Geometry): void;
|
|
|
+ onGeometryDeleted(geometry: Geometry): void;
|
|
|
+ private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ var WorkerIncluded: boolean;
|
|
|
+ class CollisionCache {
|
|
|
+ private _meshes;
|
|
|
+ private _geometries;
|
|
|
+ getMeshes(): {
|
|
|
+ [n: number]: SerializedMesh;
|
|
|
+ };
|
|
|
+ getGeometries(): {
|
|
|
+ [s: number]: SerializedGeometry;
|
|
|
+ };
|
|
|
+ getMesh(id: any): SerializedMesh;
|
|
|
+ addMesh(mesh: SerializedMesh): void;
|
|
|
+ removeMesh(uniqueId: number): void;
|
|
|
+ getGeometry(id: string): SerializedGeometry;
|
|
|
+ addGeometry(geometry: SerializedGeometry): void;
|
|
|
+ removeGeometry(id: string): void;
|
|
|
+ }
|
|
|
+ class CollideWorker {
|
|
|
+ collider: Collider;
|
|
|
+ private _collisionCache;
|
|
|
+ private finalPosition;
|
|
|
+ private collisionsScalingMatrix;
|
|
|
+ private collisionTranformationMatrix;
|
|
|
+ constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
|
|
|
+ collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
|
|
|
+ private checkCollision(mesh);
|
|
|
+ private processCollisionsForSubMeshes(transformMatrix, mesh);
|
|
|
+ private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
|
|
|
+ private checkSubmeshCollision(subMesh);
|
|
|
+ }
|
|
|
+ interface ICollisionDetector {
|
|
|
+ onInit(payload: InitPayload): void;
|
|
|
+ onUpdate(payload: UpdatePayload): void;
|
|
|
+ onCollision(payload: CollidePayload): void;
|
|
|
+ }
|
|
|
+ class CollisionDetectorTransferable implements ICollisionDetector {
|
|
|
+ private _collisionCache;
|
|
|
+ onInit(payload: InitPayload): void;
|
|
|
+ onUpdate(payload: UpdatePayload): void;
|
|
|
+ onCollision(payload: CollidePayload): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class IntersectionInfo {
|
|
|
+ bu: number;
|
|
|
+ bv: number;
|
|
|
+ distance: number;
|
|
|
+ faceId: number;
|
|
|
+ subMeshId: number;
|
|
|
+ constructor(bu: number, bv: number, distance: number);
|
|
|
+ }
|
|
|
+ class PickingInfo {
|
|
|
+ hit: boolean;
|
|
|
+ distance: number;
|
|
|
+ pickedPoint: Vector3;
|
|
|
+ pickedMesh: AbstractMesh;
|
|
|
+ bu: number;
|
|
|
+ bv: number;
|
|
|
+ faceId: number;
|
|
|
+ subMeshId: number;
|
|
|
+ pickedSprite: Sprite;
|
|
|
+ getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
|
|
|
+ getTextureCoordinates(): Vector2;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class BoundingBox {
|
|
|
minimum: Vector3;
|
|
|
maximum: Vector3;
|
|
@@ -3551,11 +3551,16 @@ declare module BABYLON {
|
|
|
private _indices;
|
|
|
private _vertexBuffers;
|
|
|
private _isDisposed;
|
|
|
+ private _extend;
|
|
|
_delayInfo: any;
|
|
|
private _indexBuffer;
|
|
|
_boundingInfo: BoundingInfo;
|
|
|
_delayLoadingFunction: (any: any, geometry: Geometry) => void;
|
|
|
constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh);
|
|
|
+ extend: {
|
|
|
+ minimum: Vector3;
|
|
|
+ maximum: Vector3;
|
|
|
+ };
|
|
|
getScene(): Scene;
|
|
|
getEngine(): Engine;
|
|
|
isReady(): boolean;
|
|
@@ -4790,129 +4795,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class ReflectionProbe {
|
|
|
- name: string;
|
|
|
- private _scene;
|
|
|
- private _renderTargetTexture;
|
|
|
- private _projectionMatrix;
|
|
|
- private _viewMatrix;
|
|
|
- private _target;
|
|
|
- private _add;
|
|
|
- private _attachedMesh;
|
|
|
- position: Vector3;
|
|
|
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
- refreshRate: number;
|
|
|
- getScene(): Scene;
|
|
|
- cubeTexture: RenderTargetTexture;
|
|
|
- renderList: AbstractMesh[];
|
|
|
- attachToMesh(mesh: AbstractMesh): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class BoundingBoxRenderer {
|
|
|
- frontColor: Color3;
|
|
|
- backColor: Color3;
|
|
|
- showBackLines: boolean;
|
|
|
- renderList: SmartArray<BoundingBox>;
|
|
|
- private _scene;
|
|
|
- private _colorShader;
|
|
|
- private _vb;
|
|
|
- private _ib;
|
|
|
- constructor(scene: Scene);
|
|
|
- private _prepareRessources();
|
|
|
- reset(): void;
|
|
|
- render(): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class DepthRenderer {
|
|
|
- private _scene;
|
|
|
- private _depthMap;
|
|
|
- private _effect;
|
|
|
- private _viewMatrix;
|
|
|
- private _projectionMatrix;
|
|
|
- private _transformMatrix;
|
|
|
- private _worldViewProjection;
|
|
|
- private _cachedDefines;
|
|
|
- constructor(scene: Scene, type?: number);
|
|
|
- isReady(subMesh: SubMesh, useInstances: boolean): boolean;
|
|
|
- getDepthMap(): RenderTargetTexture;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class EdgesRenderer {
|
|
|
- private _source;
|
|
|
- private _linesPositions;
|
|
|
- private _linesNormals;
|
|
|
- private _linesIndices;
|
|
|
- private _epsilon;
|
|
|
- private _indicesCount;
|
|
|
- private _lineShader;
|
|
|
- private _vb0;
|
|
|
- private _vb1;
|
|
|
- private _ib;
|
|
|
- private _buffers;
|
|
|
- private _checkVerticesInsteadOfIndices;
|
|
|
- constructor(source: AbstractMesh, epsilon?: number, checkVerticesInsteadOfIndices?: boolean);
|
|
|
- private _prepareRessources();
|
|
|
- dispose(): void;
|
|
|
- private _processEdgeForAdjacencies(pa, pb, p0, p1, p2);
|
|
|
- private _processEdgeForAdjacenciesWithVertices(pa, pb, p0, p1, p2);
|
|
|
- private _checkEdge(faceIndex, edge, faceNormals, p0, p1);
|
|
|
- _generateEdgesLines(): void;
|
|
|
- render(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class OutlineRenderer {
|
|
|
- private _scene;
|
|
|
- private _effect;
|
|
|
- private _cachedDefines;
|
|
|
- constructor(scene: Scene);
|
|
|
- render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
|
|
|
- isReady(subMesh: SubMesh, useInstances: boolean): boolean;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class RenderingGroup {
|
|
|
- index: number;
|
|
|
- private _scene;
|
|
|
- private _opaqueSubMeshes;
|
|
|
- private _transparentSubMeshes;
|
|
|
- private _alphaTestSubMeshes;
|
|
|
- private _activeVertices;
|
|
|
- constructor(index: number, scene: Scene);
|
|
|
- render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
|
|
|
- prepare(): void;
|
|
|
- dispatch(subMesh: SubMesh): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class RenderingManager {
|
|
|
- static MAX_RENDERINGGROUPS: number;
|
|
|
- private _scene;
|
|
|
- private _renderingGroups;
|
|
|
- private _depthBufferAlreadyCleaned;
|
|
|
- constructor(scene: Scene);
|
|
|
- private _renderParticles(index, activeMeshes);
|
|
|
- private _renderSprites(index);
|
|
|
- private _clearDepthBuffer();
|
|
|
- render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
|
|
|
- reset(): void;
|
|
|
- dispatch(subMesh: SubMesh): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
class AnaglyphPostProcess extends PostProcess {
|
|
|
constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
|
}
|
|
@@ -5466,6 +5348,129 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class ReflectionProbe {
|
|
|
+ name: string;
|
|
|
+ private _scene;
|
|
|
+ private _renderTargetTexture;
|
|
|
+ private _projectionMatrix;
|
|
|
+ private _viewMatrix;
|
|
|
+ private _target;
|
|
|
+ private _add;
|
|
|
+ private _attachedMesh;
|
|
|
+ position: Vector3;
|
|
|
+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
+ refreshRate: number;
|
|
|
+ getScene(): Scene;
|
|
|
+ cubeTexture: RenderTargetTexture;
|
|
|
+ renderList: AbstractMesh[];
|
|
|
+ attachToMesh(mesh: AbstractMesh): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class BoundingBoxRenderer {
|
|
|
+ frontColor: Color3;
|
|
|
+ backColor: Color3;
|
|
|
+ showBackLines: boolean;
|
|
|
+ renderList: SmartArray<BoundingBox>;
|
|
|
+ private _scene;
|
|
|
+ private _colorShader;
|
|
|
+ private _vb;
|
|
|
+ private _ib;
|
|
|
+ constructor(scene: Scene);
|
|
|
+ private _prepareRessources();
|
|
|
+ reset(): void;
|
|
|
+ render(): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class DepthRenderer {
|
|
|
+ private _scene;
|
|
|
+ private _depthMap;
|
|
|
+ private _effect;
|
|
|
+ private _viewMatrix;
|
|
|
+ private _projectionMatrix;
|
|
|
+ private _transformMatrix;
|
|
|
+ private _worldViewProjection;
|
|
|
+ private _cachedDefines;
|
|
|
+ constructor(scene: Scene, type?: number);
|
|
|
+ isReady(subMesh: SubMesh, useInstances: boolean): boolean;
|
|
|
+ getDepthMap(): RenderTargetTexture;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class EdgesRenderer {
|
|
|
+ private _source;
|
|
|
+ private _linesPositions;
|
|
|
+ private _linesNormals;
|
|
|
+ private _linesIndices;
|
|
|
+ private _epsilon;
|
|
|
+ private _indicesCount;
|
|
|
+ private _lineShader;
|
|
|
+ private _vb0;
|
|
|
+ private _vb1;
|
|
|
+ private _ib;
|
|
|
+ private _buffers;
|
|
|
+ private _checkVerticesInsteadOfIndices;
|
|
|
+ constructor(source: AbstractMesh, epsilon?: number, checkVerticesInsteadOfIndices?: boolean);
|
|
|
+ private _prepareRessources();
|
|
|
+ dispose(): void;
|
|
|
+ private _processEdgeForAdjacencies(pa, pb, p0, p1, p2);
|
|
|
+ private _processEdgeForAdjacenciesWithVertices(pa, pb, p0, p1, p2);
|
|
|
+ private _checkEdge(faceIndex, edge, faceNormals, p0, p1);
|
|
|
+ _generateEdgesLines(): void;
|
|
|
+ render(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class OutlineRenderer {
|
|
|
+ private _scene;
|
|
|
+ private _effect;
|
|
|
+ private _cachedDefines;
|
|
|
+ constructor(scene: Scene);
|
|
|
+ render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
|
|
|
+ isReady(subMesh: SubMesh, useInstances: boolean): boolean;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class RenderingGroup {
|
|
|
+ index: number;
|
|
|
+ private _scene;
|
|
|
+ private _opaqueSubMeshes;
|
|
|
+ private _transparentSubMeshes;
|
|
|
+ private _alphaTestSubMeshes;
|
|
|
+ private _activeVertices;
|
|
|
+ constructor(index: number, scene: Scene);
|
|
|
+ render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
|
|
|
+ prepare(): void;
|
|
|
+ dispatch(subMesh: SubMesh): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class RenderingManager {
|
|
|
+ static MAX_RENDERINGGROUPS: number;
|
|
|
+ private _scene;
|
|
|
+ private _renderingGroups;
|
|
|
+ private _depthBufferAlreadyCleaned;
|
|
|
+ constructor(scene: Scene);
|
|
|
+ private _renderParticles(index, activeMeshes);
|
|
|
+ private _renderSprites(index);
|
|
|
+ private _clearDepthBuffer();
|
|
|
+ render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
|
|
|
+ reset(): void;
|
|
|
+ dispatch(subMesh: SubMesh): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class Sprite {
|
|
|
name: string;
|
|
|
position: Vector3;
|