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@@ -484,6 +484,7 @@
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serializationObject.useVarianceShadowMap = this.useVarianceShadowMap;
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serializationObject.usePoissonSampling = this.usePoissonSampling;
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serializationObject.forceBackFacesOnly = this.forceBackFacesOnly;
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+ serializationObject.darkness = this.getDarkness();
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serializationObject.renderList = [];
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for (var meshIndex = 0; meshIndex < this.getShadowMap().renderList.length; meshIndex++) {
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@@ -529,6 +530,10 @@
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shadowGenerator.bias = parsedShadowGenerator.bias;
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}
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+ if (parsedShadowGenerator.darkness) {
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+ shadowGenerator.setDarkness(parsedShadowGenerator.darkness);
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+ }
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+
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shadowGenerator.forceBackFacesOnly = parsedShadowGenerator.forceBackFacesOnly;
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return shadowGenerator;
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