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@@ -36639,19 +36639,19 @@ var BABYLON;
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serializationObject.uvs = this.getVerticesData(BABYLON.VertexBuffer.UVKind);
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serializationObject.uvs = this.getVerticesData(BABYLON.VertexBuffer.UVKind);
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}
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}
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
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- serializationObject.uvs2 = this.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
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+ serializationObject.uv2s = this.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
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}
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}
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV3Kind)) {
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV3Kind)) {
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- serializationObject.uvs3 = this.getVerticesData(BABYLON.VertexBuffer.UV3Kind);
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+ serializationObject.uv3s = this.getVerticesData(BABYLON.VertexBuffer.UV3Kind);
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}
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}
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV4Kind)) {
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV4Kind)) {
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- serializationObject.uvs4 = this.getVerticesData(BABYLON.VertexBuffer.UV4Kind);
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+ serializationObject.uv4s = this.getVerticesData(BABYLON.VertexBuffer.UV4Kind);
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}
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}
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV5Kind)) {
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV5Kind)) {
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- serializationObject.uvs5 = this.getVerticesData(BABYLON.VertexBuffer.UV5Kind);
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+ serializationObject.uv5s = this.getVerticesData(BABYLON.VertexBuffer.UV5Kind);
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}
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}
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV6Kind)) {
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.UV6Kind)) {
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- serializationObject.uvs6 = this.getVerticesData(BABYLON.VertexBuffer.UV6Kind);
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+ serializationObject.uv6s = this.getVerticesData(BABYLON.VertexBuffer.UV6Kind);
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}
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}
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
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if (this.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
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serializationObject.colors = this.getVerticesData(BABYLON.VertexBuffer.ColorKind);
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serializationObject.colors = this.getVerticesData(BABYLON.VertexBuffer.ColorKind);
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@@ -42804,6 +42804,12 @@ var BABYLON;
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serializationObject.ranges = mesh.serializeAnimationRanges();
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serializationObject.ranges = mesh.serializeAnimationRanges();
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// Layer mask
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// Layer mask
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serializationObject.layerMask = mesh.layerMask;
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serializationObject.layerMask = mesh.layerMask;
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+ // Alpha
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+ serializationObject.alphaIndex = mesh.alphaIndex;
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+ serializationObject.hasVertexAlpha = mesh.hasVertexAlpha;
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+ serializationObject.overlayAlpha = mesh.overlayAlpha;
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+ // Fog
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+ serializationObject.applyFog = mesh.applyFog;
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// Action Manager
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// Action Manager
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if (mesh.actionManager) {
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if (mesh.actionManager) {
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serializationObject.actions = mesh.actionManager.serialize(mesh.name);
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serializationObject.actions = mesh.actionManager.serialize(mesh.name);
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