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@@ -3,17 +3,17 @@ module BABYLON {
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* Renders a layer on top of an existing scene
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* Renders a layer on top of an existing scene
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*/
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*/
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export class UtilityLayerRenderer implements IDisposable {
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export class UtilityLayerRenderer implements IDisposable {
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- private _pointerCaptures: {[pointerId:number]: boolean} = {};
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- private _lastPointerEvents: {[pointerId:number]: number} = {};
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- private static _DefaultUtilityLayer:Nullable<UtilityLayerRenderer> = null;
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- private static _DefaultKeepDepthUtilityLayer:Nullable<UtilityLayerRenderer> = null;
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+ private _pointerCaptures: { [pointerId: number]: boolean } = {};
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+ private _lastPointerEvents: { [pointerId: number]: boolean } = {};
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+ private static _DefaultUtilityLayer: Nullable<UtilityLayerRenderer> = null;
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+ private static _DefaultKeepDepthUtilityLayer: Nullable<UtilityLayerRenderer> = null;
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/**
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/**
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* A shared utility layer that can be used to overlay objects into a scene (Depth map of the previous scene is cleared before drawing on top of it)
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* A shared utility layer that can be used to overlay objects into a scene (Depth map of the previous scene is cleared before drawing on top of it)
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- */
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- public static get DefaultUtilityLayer():UtilityLayerRenderer{
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- if(UtilityLayerRenderer._DefaultUtilityLayer == null){
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+ */
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+ public static get DefaultUtilityLayer(): UtilityLayerRenderer {
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+ if (UtilityLayerRenderer._DefaultUtilityLayer == null) {
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UtilityLayerRenderer._DefaultUtilityLayer = new UtilityLayerRenderer(BABYLON.Engine.LastCreatedScene!);
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UtilityLayerRenderer._DefaultUtilityLayer = new UtilityLayerRenderer(BABYLON.Engine.LastCreatedScene!);
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- UtilityLayerRenderer._DefaultUtilityLayer.originalScene.onDisposeObservable.addOnce(()=>{
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+ UtilityLayerRenderer._DefaultUtilityLayer.originalScene.onDisposeObservable.addOnce(() => {
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UtilityLayerRenderer._DefaultUtilityLayer = null;
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UtilityLayerRenderer._DefaultUtilityLayer = null;
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});
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});
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}
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}
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@@ -21,12 +21,12 @@ module BABYLON {
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}
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}
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/**
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/**
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* A shared utility layer that can be used to embed objects into a scene (Depth map of the previous scene is not cleared before drawing on top of it)
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* A shared utility layer that can be used to embed objects into a scene (Depth map of the previous scene is not cleared before drawing on top of it)
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- */
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- public static get DefaultKeepDepthUtilityLayer():UtilityLayerRenderer{
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- if(UtilityLayerRenderer._DefaultKeepDepthUtilityLayer == null){
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+ */
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+ public static get DefaultKeepDepthUtilityLayer(): UtilityLayerRenderer {
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+ if (UtilityLayerRenderer._DefaultKeepDepthUtilityLayer == null) {
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UtilityLayerRenderer._DefaultKeepDepthUtilityLayer = new UtilityLayerRenderer(BABYLON.Engine.LastCreatedScene!);
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UtilityLayerRenderer._DefaultKeepDepthUtilityLayer = new UtilityLayerRenderer(BABYLON.Engine.LastCreatedScene!);
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UtilityLayerRenderer._DefaultKeepDepthUtilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;
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UtilityLayerRenderer._DefaultKeepDepthUtilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;
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- UtilityLayerRenderer._DefaultKeepDepthUtilityLayer.originalScene.onDisposeObservable.addOnce(()=>{
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+ UtilityLayerRenderer._DefaultKeepDepthUtilityLayer.originalScene.onDisposeObservable.addOnce(() => {
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UtilityLayerRenderer._DefaultKeepDepthUtilityLayer = null;
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UtilityLayerRenderer._DefaultKeepDepthUtilityLayer = null;
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});
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});
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}
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}
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@@ -35,13 +35,13 @@ module BABYLON {
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/**
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/**
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* The scene that is rendered on top of the original scene
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* The scene that is rendered on top of the original scene
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- */
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- public utilityLayerScene:Scene;
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+ */
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+ public utilityLayerScene: Scene;
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/**
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/**
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* If the utility layer should automatically be rendered on top of existing scene
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* If the utility layer should automatically be rendered on top of existing scene
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*/
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*/
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- public shouldRender:boolean = true;
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+ public shouldRender: boolean = true;
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/**
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/**
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* If set to true, only pointer down onPointerObservable events will be blocked when picking is occluded by original scene
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* If set to true, only pointer down onPointerObservable events will be blocked when picking is occluded by original scene
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*/
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*/
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@@ -60,26 +60,26 @@ module BABYLON {
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/** Gets or sets a predicate that will be used to indicate utility meshes present in the main scene */
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/** Gets or sets a predicate that will be used to indicate utility meshes present in the main scene */
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public mainSceneTrackerPredicate: (mesh: Nullable<AbstractMesh>) => boolean;
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public mainSceneTrackerPredicate: (mesh: Nullable<AbstractMesh>) => boolean;
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- private _afterRenderObserver:Nullable<Observer<Scene>>;
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- private _sceneDisposeObserver:Nullable<Observer<Scene>>;
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- private _originalPointerObserver:Nullable<Observer<PointerInfoPre>>;
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+ private _afterRenderObserver: Nullable<Observer<Scene>>;
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+ private _sceneDisposeObserver: Nullable<Observer<Scene>>;
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+ private _originalPointerObserver: Nullable<Observer<PointerInfoPre>>;
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/**
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/**
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* Instantiates a UtilityLayerRenderer
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* Instantiates a UtilityLayerRenderer
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* @param originalScene the original scene that will be rendered on top of
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* @param originalScene the original scene that will be rendered on top of
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*/
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*/
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constructor(
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constructor(
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- /** the original scene that will be rendered on top of */
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- public originalScene: Scene){
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+ /** the original scene that will be rendered on top of */
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+ public originalScene: Scene) {
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// Create scene which will be rendered in the foreground and remove it from being referenced by engine to avoid interfering with existing app
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// Create scene which will be rendered in the foreground and remove it from being referenced by engine to avoid interfering with existing app
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this.utilityLayerScene = new BABYLON.Scene(originalScene.getEngine());
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this.utilityLayerScene = new BABYLON.Scene(originalScene.getEngine());
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this.utilityLayerScene.useRightHandedSystem = originalScene.useRightHandedSystem;
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this.utilityLayerScene.useRightHandedSystem = originalScene.useRightHandedSystem;
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this.utilityLayerScene._allowPostProcessClearColor = false;
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this.utilityLayerScene._allowPostProcessClearColor = false;
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originalScene.getEngine().scenes.pop();
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originalScene.getEngine().scenes.pop();
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-
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+
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// Detach controls on utility scene, events will be fired by logic below to handle picking priority
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// Detach controls on utility scene, events will be fired by logic below to handle picking priority
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this.utilityLayerScene.detachControl();
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this.utilityLayerScene.detachControl();
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this._originalPointerObserver = originalScene.onPrePointerObservable.add((prePointerInfo, eventState) => {
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this._originalPointerObserver = originalScene.onPrePointerObservable.add((prePointerInfo, eventState) => {
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-
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+
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if (!this.processAllEvents) {
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if (!this.processAllEvents) {
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if (prePointerInfo.type !== BABYLON.PointerEventTypes.POINTERMOVE
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if (prePointerInfo.type !== BABYLON.PointerEventTypes.POINTERMOVE
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&& prePointerInfo.type !== BABYLON.PointerEventTypes.POINTERUP
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&& prePointerInfo.type !== BABYLON.PointerEventTypes.POINTERUP
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@@ -95,7 +95,7 @@ module BABYLON {
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}
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}
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var utilityScenePick = prePointerInfo.ray ? this.utilityLayerScene.pickWithRay(prePointerInfo.ray) : this.utilityLayerScene.pick(originalScene.pointerX, originalScene.pointerY);
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var utilityScenePick = prePointerInfo.ray ? this.utilityLayerScene.pickWithRay(prePointerInfo.ray) : this.utilityLayerScene.pick(originalScene.pointerX, originalScene.pointerY);
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- if(!prePointerInfo.ray && utilityScenePick){
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+ if (!prePointerInfo.ray && utilityScenePick) {
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prePointerInfo.ray = utilityScenePick.ray;
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prePointerInfo.ray = utilityScenePick.ray;
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}
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}
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@@ -103,8 +103,8 @@ module BABYLON {
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this.utilityLayerScene.onPrePointerObservable.notifyObservers(prePointerInfo)
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this.utilityLayerScene.onPrePointerObservable.notifyObservers(prePointerInfo)
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// allow every non pointer down event to flow to the utility layer
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// allow every non pointer down event to flow to the utility layer
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- if(this.onlyCheckPointerDownEvents && prePointerInfo.type != BABYLON.PointerEventTypes.POINTERDOWN){
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- if(!prePointerInfo.skipOnPointerObservable){
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+ if (this.onlyCheckPointerDownEvents && prePointerInfo.type != BABYLON.PointerEventTypes.POINTERDOWN) {
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+ if (!prePointerInfo.skipOnPointerObservable) {
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this.utilityLayerScene.onPointerObservable.notifyObservers(new PointerInfo(prePointerInfo.type, prePointerInfo.event, utilityScenePick))
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this.utilityLayerScene.onPointerObservable.notifyObservers(new PointerInfo(prePointerInfo.type, prePointerInfo.event, utilityScenePick))
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}
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}
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if (prePointerInfo.type === BABYLON.PointerEventTypes.POINTERUP && this._pointerCaptures[pointerEvent.pointerId]) {
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if (prePointerInfo.type === BABYLON.PointerEventTypes.POINTERUP && this._pointerCaptures[pointerEvent.pointerId]) {
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@@ -112,37 +112,41 @@ module BABYLON {
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}
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}
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return;
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return;
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}
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}
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-
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- if(this.utilityLayerScene.autoClearDepthAndStencil){
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+
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+ if (this.utilityLayerScene.autoClearDepthAndStencil) {
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// If this layer is an overlay, check if this layer was hit and if so, skip pointer events for the main scene
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// If this layer is an overlay, check if this layer was hit and if so, skip pointer events for the main scene
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- if(utilityScenePick && utilityScenePick.hit){
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-
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- if(!prePointerInfo.skipOnPointerObservable){
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+ if (utilityScenePick && utilityScenePick.hit) {
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+
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+ if (!prePointerInfo.skipOnPointerObservable) {
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this.utilityLayerScene.onPointerObservable.notifyObservers(new PointerInfo(prePointerInfo.type, prePointerInfo.event, utilityScenePick))
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this.utilityLayerScene.onPointerObservable.notifyObservers(new PointerInfo(prePointerInfo.type, prePointerInfo.event, utilityScenePick))
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}
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}
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prePointerInfo.skipOnPointerObservable = true;
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prePointerInfo.skipOnPointerObservable = true;
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}
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}
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- }else{
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+ } else {
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var originalScenePick = prePointerInfo.ray ? originalScene.pickWithRay(prePointerInfo.ray) : originalScene.pick(originalScene.pointerX, originalScene.pointerY);
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var originalScenePick = prePointerInfo.ray ? originalScene.pickWithRay(prePointerInfo.ray) : originalScene.pick(originalScene.pointerX, originalScene.pointerY);
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let pointerEvent = <PointerEvent>(prePointerInfo.event);
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let pointerEvent = <PointerEvent>(prePointerInfo.event);
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// If the layer can be occluded by the original scene, only fire pointer events to the first layer that hit they ray
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// If the layer can be occluded by the original scene, only fire pointer events to the first layer that hit they ray
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- if (originalScenePick && utilityScenePick){
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-
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+ if (originalScenePick && utilityScenePick) {
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+
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// No pick in utility scene
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// No pick in utility scene
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if (utilityScenePick.distance === 0 && originalScenePick.pickedMesh) {
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if (utilityScenePick.distance === 0 && originalScenePick.pickedMesh) {
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if (this.mainSceneTrackerPredicate && this.mainSceneTrackerPredicate(originalScenePick.pickedMesh)) {
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if (this.mainSceneTrackerPredicate && this.mainSceneTrackerPredicate(originalScenePick.pickedMesh)) {
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// We touched an utility mesh present in the main scene
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// We touched an utility mesh present in the main scene
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this._notifyObservers(prePointerInfo, originalScenePick, pointerEvent);
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this._notifyObservers(prePointerInfo, originalScenePick, pointerEvent);
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- prePointerInfo.skipOnPointerObservable = true;
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+ prePointerInfo.skipOnPointerObservable = true;
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} else if (prePointerInfo.type === BABYLON.PointerEventTypes.POINTERDOWN) {
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} else if (prePointerInfo.type === BABYLON.PointerEventTypes.POINTERDOWN) {
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this._pointerCaptures[pointerEvent.pointerId] = true;
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this._pointerCaptures[pointerEvent.pointerId] = true;
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- }
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- } else if (!this._pointerCaptures[pointerEvent.pointerId] && (utilityScenePick.distance < originalScenePick.distance || originalScenePick.distance === 0)){
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+ } else if (this._lastPointerEvents[pointerEvent.pointerId]) {
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+ // We need to send a last pointerup to the utilityLayerScene to make sure animations can complete
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+ this.onPointerOutObservable.notifyObservers(pointerEvent.pointerId);
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+ delete this._lastPointerEvents[pointerEvent.pointerId];
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+ }
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+ } else if (!this._pointerCaptures[pointerEvent.pointerId] && (utilityScenePick.distance < originalScenePick.distance || originalScenePick.distance === 0)) {
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// We pick something in utility scene or the pick in utility is closer than the one in main scene
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// We pick something in utility scene or the pick in utility is closer than the one in main scene
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this._notifyObservers(prePointerInfo, utilityScenePick, pointerEvent);
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this._notifyObservers(prePointerInfo, utilityScenePick, pointerEvent);
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// If a previous utility layer set this, do not unset this
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// If a previous utility layer set this, do not unset this
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- if(!prePointerInfo.skipOnPointerObservable){
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+ if (!prePointerInfo.skipOnPointerObservable) {
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prePointerInfo.skipOnPointerObservable = utilityScenePick.distance > 0;
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prePointerInfo.skipOnPointerObservable = utilityScenePick.distance > 0;
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}
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}
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} else if (!this._pointerCaptures[pointerEvent.pointerId] && (utilityScenePick.distance > originalScenePick.distance)) {
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} else if (!this._pointerCaptures[pointerEvent.pointerId] && (utilityScenePick.distance > originalScenePick.distance)) {
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@@ -151,59 +155,59 @@ module BABYLON {
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// We touched an utility mesh present in the main scene
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// We touched an utility mesh present in the main scene
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if (this.mainSceneTrackerPredicate && this.mainSceneTrackerPredicate(originalScenePick.pickedMesh)) {
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if (this.mainSceneTrackerPredicate && this.mainSceneTrackerPredicate(originalScenePick.pickedMesh)) {
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this._notifyObservers(prePointerInfo, originalScenePick, pointerEvent);
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this._notifyObservers(prePointerInfo, originalScenePick, pointerEvent);
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- prePointerInfo.skipOnPointerObservable = true;
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+ prePointerInfo.skipOnPointerObservable = true;
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} else if (this._lastPointerEvents[pointerEvent.pointerId]) {
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} else if (this._lastPointerEvents[pointerEvent.pointerId]) {
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// We need to send a last pointerup to the utilityLayerScene to make sure animations can complete
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// We need to send a last pointerup to the utilityLayerScene to make sure animations can complete
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this.onPointerOutObservable.notifyObservers(pointerEvent.pointerId);
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this.onPointerOutObservable.notifyObservers(pointerEvent.pointerId);
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delete this._lastPointerEvents[pointerEvent.pointerId];
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delete this._lastPointerEvents[pointerEvent.pointerId];
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}
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}
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}
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}
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-
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+
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if (prePointerInfo.type === BABYLON.PointerEventTypes.POINTERUP && this._pointerCaptures[pointerEvent.pointerId]) {
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if (prePointerInfo.type === BABYLON.PointerEventTypes.POINTERUP && this._pointerCaptures[pointerEvent.pointerId]) {
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this._pointerCaptures[pointerEvent.pointerId] = false;
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this._pointerCaptures[pointerEvent.pointerId] = false;
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}
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}
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}
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}
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}
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}
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-
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+
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})
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})
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// Render directly on top of existing scene without clearing
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// Render directly on top of existing scene without clearing
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this.utilityLayerScene.autoClear = false;
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this.utilityLayerScene.autoClear = false;
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- this._afterRenderObserver = this.originalScene.onAfterRenderObservable.add(()=>{
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- if(this.shouldRender){
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+ this._afterRenderObserver = this.originalScene.onAfterRenderObservable.add(() => {
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+ if (this.shouldRender) {
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this.render();
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this.render();
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}
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}
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});
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});
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- this._sceneDisposeObserver = this.originalScene.onDisposeObservable.add(()=>{
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+ this._sceneDisposeObserver = this.originalScene.onDisposeObservable.add(() => {
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this.dispose();
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this.dispose();
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})
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})
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-
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+
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this._updateCamera();
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this._updateCamera();
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}
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}
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private _notifyObservers(prePointerInfo: PointerInfoPre, pickInfo: PickingInfo, pointerEvent: PointerEvent) {
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private _notifyObservers(prePointerInfo: PointerInfoPre, pickInfo: PickingInfo, pointerEvent: PointerEvent) {
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- if (!prePointerInfo.skipOnPointerObservable){
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+ if (!prePointerInfo.skipOnPointerObservable) {
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this.utilityLayerScene.onPointerObservable.notifyObservers(new PointerInfo(prePointerInfo.type, prePointerInfo.event, pickInfo))
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this.utilityLayerScene.onPointerObservable.notifyObservers(new PointerInfo(prePointerInfo.type, prePointerInfo.event, pickInfo))
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- this._lastPointerEvents[pointerEvent.pointerId] = parseInt(pointerEvent.pointerType);
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+ this._lastPointerEvents[pointerEvent.pointerId] = true;
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}
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}
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}
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}
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/**
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/**
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* Renders the utility layers scene on top of the original scene
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* Renders the utility layers scene on top of the original scene
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*/
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*/
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- public render(){
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+ public render() {
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this._updateCamera();
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this._updateCamera();
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- if(this.utilityLayerScene.activeCamera){
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+ if (this.utilityLayerScene.activeCamera) {
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// Set the camera's scene to utility layers scene
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// Set the camera's scene to utility layers scene
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var oldScene = this.utilityLayerScene.activeCamera.getScene();
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var oldScene = this.utilityLayerScene.activeCamera.getScene();
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var camera = this.utilityLayerScene.activeCamera;
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var camera = this.utilityLayerScene.activeCamera;
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camera._scene = this.utilityLayerScene;
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camera._scene = this.utilityLayerScene;
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- if(camera.leftCamera){
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+ if (camera.leftCamera) {
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camera.leftCamera._scene = this.utilityLayerScene;
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camera.leftCamera._scene = this.utilityLayerScene;
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}
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}
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- if(camera.rightCamera){
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+ if (camera.rightCamera) {
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camera.rightCamera._scene = this.utilityLayerScene;
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camera.rightCamera._scene = this.utilityLayerScene;
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}
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}
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@@ -211,35 +215,35 @@ module BABYLON {
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// Reset camera's scene back to original
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// Reset camera's scene back to original
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camera._scene = oldScene;
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camera._scene = oldScene;
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- if(camera.leftCamera){
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+ if (camera.leftCamera) {
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camera.leftCamera._scene = oldScene;
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camera.leftCamera._scene = oldScene;
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}
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}
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- if(camera.rightCamera){
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+ if (camera.rightCamera) {
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camera.rightCamera._scene = oldScene;
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camera.rightCamera._scene = oldScene;
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}
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}
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}
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}
|
|
-
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
/**
|
|
* Disposes of the renderer
|
|
* Disposes of the renderer
|
|
*/
|
|
*/
|
|
- public dispose(){
|
|
|
|
|
|
+ public dispose() {
|
|
this.onPointerOutObservable.clear();
|
|
this.onPointerOutObservable.clear();
|
|
|
|
|
|
- if(this._afterRenderObserver){
|
|
|
|
|
|
+ if (this._afterRenderObserver) {
|
|
this.originalScene.onAfterRenderObservable.remove(this._afterRenderObserver);
|
|
this.originalScene.onAfterRenderObservable.remove(this._afterRenderObserver);
|
|
}
|
|
}
|
|
- if(this._sceneDisposeObserver){
|
|
|
|
|
|
+ if (this._sceneDisposeObserver) {
|
|
this.originalScene.onDisposeObservable.remove(this._sceneDisposeObserver);
|
|
this.originalScene.onDisposeObservable.remove(this._sceneDisposeObserver);
|
|
}
|
|
}
|
|
- if(this._originalPointerObserver){
|
|
|
|
|
|
+ if (this._originalPointerObserver) {
|
|
this.originalScene.onPrePointerObservable.remove(this._originalPointerObserver);
|
|
this.originalScene.onPrePointerObservable.remove(this._originalPointerObserver);
|
|
}
|
|
}
|
|
this.utilityLayerScene.dispose();
|
|
this.utilityLayerScene.dispose();
|
|
}
|
|
}
|
|
|
|
|
|
- private _updateCamera(){
|
|
|
|
|
|
+ private _updateCamera() {
|
|
this.utilityLayerScene.activeCamera = this.originalScene.activeCamera;
|
|
this.utilityLayerScene.activeCamera = this.originalScene.activeCamera;
|
|
}
|
|
}
|
|
}
|
|
}
|