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@@ -84,6 +84,7 @@
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private _diffPositionForCollisions = new Vector3(0, 0, 0);
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private _diffPositionForCollisions = new Vector3(0, 0, 0);
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private _newPositionForCollisions = new Vector3(0, 0, 0);
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private _newPositionForCollisions = new Vector3(0, 0, 0);
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public onCollide: (collidedMesh: AbstractMesh) => void;
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public onCollide: (collidedMesh: AbstractMesh) => void;
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+ public onCollisionPositionChange: (newPosition: Vector3) => void;
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// Attach to bone
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// Attach to bone
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private _meshToBoneReferal: AbstractMesh;
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private _meshToBoneReferal: AbstractMesh;
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@@ -803,6 +804,10 @@
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if (this.onCollide && collidedMesh) {
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if (this.onCollide && collidedMesh) {
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this.onCollide(collidedMesh);
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this.onCollide(collidedMesh);
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}
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}
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+
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+ if(this.onCollisionPositionChange) {
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+ this.onCollisionPositionChange(this.position);
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+ }
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}
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}
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// Submeshes octree
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// Submeshes octree
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