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Avoid inadvertent per geometry per render alloc

Ben Adams 9 years ago
parent
commit
9033c06e94
1 changed files with 4 additions and 0 deletions
  1. 4 0
      src/Mesh/babylon.geometry.ts

+ 4 - 0
src/Mesh/babylon.geometry.ts

@@ -415,6 +415,10 @@
 
 
             this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
             this.delayLoadState = Engine.DELAYLOADSTATE_LOADING;
 
 
+            this._queueLoad(scene, onLoaded);
+        }
+
+        private _queueLoad(scene: Scene, onLoaded?: () => void): void {
             scene._addPendingData(this);
             scene._addPendingData(this);
             Tools.LoadFile(this.delayLoadingFile, data => {
             Tools.LoadFile(this.delayLoadingFile, data => {
                 this._delayLoadingFunction(JSON.parse(data), this);
                 this._delayLoadingFunction(JSON.parse(data), this);