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@@ -1,6 +1,6 @@
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Inspector = (function () {
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+ var Inspector = /** @class */ (function () {
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/** The inspector is created with the given engine.
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* If the parameter 'popup' is false, the inspector is created as a right panel on the main window.
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* If the parameter 'popup' is true, the inspector is created in another popup.
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@@ -783,7 +783,7 @@ var INSPECTOR;
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* Represents a html div element.
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* The div is built when an instance of BasicElement is created.
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*/
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- var BasicElement = (function () {
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+ var BasicElement = /** @class */ (function () {
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function BasicElement() {
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this._div = INSPECTOR.Helpers.CreateDiv();
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}
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@@ -810,7 +810,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Adapter = (function () {
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+ var Adapter = /** @class */ (function () {
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function Adapter(obj) {
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this._obj = obj;
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}
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@@ -865,7 +865,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var CameraAdapter = (function (_super) {
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+ var CameraAdapter = /** @class */ (function (_super) {
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__extends(CameraAdapter, _super);
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function CameraAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -914,7 +914,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PhysicsImpostorAdapter = (function (_super) {
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+ var PhysicsImpostorAdapter = /** @class */ (function (_super) {
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__extends(PhysicsImpostorAdapter, _super);
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function PhysicsImpostorAdapter(obj, viewer) {
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var _this = _super.call(this, obj) || this;
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@@ -975,7 +975,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var GUIAdapter = (function (_super) {
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+ var GUIAdapter = /** @class */ (function (_super) {
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__extends(GUIAdapter, _super);
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function GUIAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1026,7 +1026,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var SoundAdapter = (function (_super) {
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+ var SoundAdapter = /** @class */ (function (_super) {
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__extends(SoundAdapter, _super);
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function SoundAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1082,7 +1082,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var TextureAdapter = (function (_super) {
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+ var TextureAdapter = /** @class */ (function (_super) {
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__extends(TextureAdapter, _super);
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function TextureAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1128,7 +1128,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var LightAdapter = (function (_super) {
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+ var LightAdapter = /** @class */ (function (_super) {
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__extends(LightAdapter, _super);
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function LightAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1179,7 +1179,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var MaterialAdapter = (function (_super) {
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+ var MaterialAdapter = /** @class */ (function (_super) {
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__extends(MaterialAdapter, _super);
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function MaterialAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1223,7 +1223,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var MeshAdapter = (function (_super) {
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+ var MeshAdapter = /** @class */ (function (_super) {
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__extends(MeshAdapter, _super);
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function MeshAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1313,7 +1313,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var DetailPanel = (function (_super) {
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+ var DetailPanel = /** @class */ (function (_super) {
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__extends(DetailPanel, _super);
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function DetailPanel(dr) {
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var _this = _super.call(this) || this;
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@@ -1461,7 +1461,7 @@ var INSPECTOR;
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/**
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* A property is a link between a data (string) and an object.
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*/
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- var Property = (function () {
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+ var Property = /** @class */ (function () {
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function Property(prop, obj) {
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this._property = prop;
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this._obj = obj;
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@@ -1509,7 +1509,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PropertyFormatter = (function () {
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+ var PropertyFormatter = /** @class */ (function () {
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function PropertyFormatter() {
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}
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/**
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@@ -1536,7 +1536,7 @@ var INSPECTOR;
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* If this instance has no link to other instances, its type is ALWAYS a simple one (see above).
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*
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*/
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- var PropertyLine = (function () {
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+ var PropertyLine = /** @class */ (function () {
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function PropertyLine(prop, parent, level) {
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if (level === void 0) { level = 0; }
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// If the type is complex, this property will have child to update
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@@ -1975,7 +1975,7 @@ var INSPECTOR;
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/**
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* Display a very small div corresponding to the given color
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*/
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- var ColorElement = (function (_super) {
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+ var ColorElement = /** @class */ (function (_super) {
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__extends(ColorElement, _super);
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// The color as hexadecimal string
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function ColorElement(color) {
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@@ -2025,7 +2025,7 @@ var INSPECTOR;
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* Represents a html div element.
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* The div is built when an instance of BasicElement is created.
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*/
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- var ColorPickerElement = (function (_super) {
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+ var ColorPickerElement = /** @class */ (function (_super) {
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__extends(ColorPickerElement, _super);
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function ColorPickerElement(color, propertyLine) {
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var _this = _super.call(this) || this;
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@@ -2095,7 +2095,7 @@ var INSPECTOR;
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* Display a very small div. A new canvas is created, with a new Babylon.js scene, containing only the
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* cube texture in a cube
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*/
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- var CubeTextureElement = (function (_super) {
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+ var CubeTextureElement = /** @class */ (function (_super) {
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__extends(CubeTextureElement, _super);
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/** The texture given as a parameter should be cube. */
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function CubeTextureElement(tex) {
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@@ -2210,7 +2210,7 @@ var INSPECTOR;
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* Display a very small div. A new canvas is created, with a new Babylon.js scene, containing only the
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* cube texture in a cube
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*/
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- var HDRCubeTextureElement = (function (_super) {
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+ var HDRCubeTextureElement = /** @class */ (function (_super) {
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__extends(HDRCubeTextureElement, _super);
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/** The texture given as a parameter should be cube. */
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function HDRCubeTextureElement(tex) {
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@@ -2254,7 +2254,7 @@ var INSPECTOR;
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* A search bar can be used to filter elements in the tree panel.
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* At each keypress on the input, the treepanel will be filtered.
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*/
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- var SearchBar = (function (_super) {
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+ var SearchBar = /** @class */ (function (_super) {
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__extends(SearchBar, _super);
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function SearchBar(tab) {
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var _this = _super.call(this) || this;
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@@ -2300,7 +2300,7 @@ var INSPECTOR;
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/**
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* Display a very small div corresponding to the given texture. On mouse over, display the full image
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*/
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- var TextureElement = (function (_super) {
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+ var TextureElement = /** @class */ (function (_super) {
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__extends(TextureElement, _super);
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function TextureElement(tex) {
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var _this = _super.call(this) || this;
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@@ -2336,7 +2336,7 @@ var INSPECTOR;
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/**
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* Creates a tooltip for the parent of the given html element
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*/
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- var Tooltip = (function () {
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+ var Tooltip = /** @class */ (function () {
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function Tooltip(elem, tip, attachTo) {
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var _this = this;
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this._elem = elem;
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@@ -2357,7 +2357,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Helpers = (function () {
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+ var Helpers = /** @class */ (function () {
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function Helpers() {
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}
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/**
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@@ -2544,7 +2544,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Scheduler = (function () {
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+ var Scheduler = /** @class */ (function () {
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function Scheduler() {
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/** Is this scheduler in pause ? */
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this.pause = false;
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@@ -2597,7 +2597,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Tab = (function (_super) {
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+ var Tab = /** @class */ (function (_super) {
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__extends(Tab, _super);
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function Tab(tabbar, name) {
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var _this = _super.call(this) || this;
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@@ -2676,7 +2676,7 @@ var INSPECTOR;
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* in which properties will be displayed.
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* Both panels are separated by a resize bar
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*/
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- var PropertyTab = (function (_super) {
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+ var PropertyTab = /** @class */ (function (_super) {
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__extends(PropertyTab, _super);
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function PropertyTab(tabbar, name, insp) {
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var _this = _super.call(this, tabbar, name) || this;
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@@ -2820,7 +2820,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var CameraTab = (function (_super) {
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+ var CameraTab = /** @class */ (function (_super) {
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__extends(CameraTab, _super);
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function CameraTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Camera', inspector) || this;
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@@ -2853,7 +2853,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var GUITab = (function (_super) {
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+ var GUITab = /** @class */ (function (_super) {
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__extends(GUITab, _super);
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function GUITab(tabbar, inspector) {
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return _super.call(this, tabbar, 'GUI', inspector) || this;
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@@ -2908,7 +2908,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PhysicsTab = (function (_super) {
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+ var PhysicsTab = /** @class */ (function (_super) {
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__extends(PhysicsTab, _super);
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function PhysicsTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Physics', inspector) || this;
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@@ -2948,7 +2948,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var SoundTab = (function (_super) {
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+ var SoundTab = /** @class */ (function (_super) {
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__extends(SoundTab, _super);
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function SoundTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Audio', inspector) || this;
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@@ -2985,7 +2985,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var TextureTab = (function (_super) {
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+ var TextureTab = /** @class */ (function (_super) {
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__extends(TextureTab, _super);
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function TextureTab(tabbar, inspector) {
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var _this = _super.call(this, tabbar, 'Textures') || this;
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@@ -3160,7 +3160,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var LightTab = (function (_super) {
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+ var LightTab = /** @class */ (function (_super) {
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__extends(LightTab, _super);
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function LightTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Light', inspector) || this;
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@@ -3193,7 +3193,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var MaterialTab = (function (_super) {
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+ var MaterialTab = /** @class */ (function (_super) {
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__extends(MaterialTab, _super);
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function MaterialTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Material', inspector) || this;
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@@ -3227,7 +3227,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var MeshTab = (function (_super) {
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+ var MeshTab = /** @class */ (function (_super) {
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__extends(MeshTab, _super);
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function MeshTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Mesh', inspector) || this;
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@@ -3299,7 +3299,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var SceneTab = (function (_super) {
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+ var SceneTab = /** @class */ (function (_super) {
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__extends(SceneTab, _super);
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function SceneTab(tabbar, insp) {
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var _this = _super.call(this, tabbar, 'Scene') || this;
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@@ -3486,7 +3486,7 @@ var INSPECTOR;
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* - hook all console.log call and display them in this panel (and in the browser console as well)
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* - display all Babylon logs (called with Tools.Log...)
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*/
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- var ConsoleTab = (function (_super) {
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+ var ConsoleTab = /** @class */ (function (_super) {
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__extends(ConsoleTab, _super);
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function ConsoleTab(tabbar, insp) {
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var _this = _super.call(this, tabbar, 'Console') || this;
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@@ -3620,7 +3620,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var StatsTab = (function (_super) {
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+ var StatsTab = /** @class */ (function (_super) {
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__extends(StatsTab, _super);
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function StatsTab(tabbar, insp) {
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var _this = _super.call(this, tabbar, 'Stats') || this;
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@@ -3909,7 +3909,7 @@ var INSPECTOR;
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* A tab bar will contains each view the inspector can have : Canvas2D, Meshes...
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* The default active tab is the first one of the list.
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*/
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- var TabBar = (function (_super) {
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+ var TabBar = /** @class */ (function (_super) {
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__extends(TabBar, _super);
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function TabBar(inspector, initialTab) {
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var _this = _super.call(this) || this;
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@@ -4103,7 +4103,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var AbstractTool = (function () {
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+ var AbstractTool = /** @class */ (function () {
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function AbstractTool(icon, parent, inspector, tooltip) {
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var _this = this;
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this._inspector = inspector;
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@@ -4150,7 +4150,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PauseScheduleTool = (function (_super) {
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+ var PauseScheduleTool = /** @class */ (function (_super) {
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__extends(PauseScheduleTool, _super);
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function PauseScheduleTool(parent, inspector) {
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var _this = _super.call(this, 'fa-pause', parent, inspector, 'Pause the automatic update of properties') || this;
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@@ -4186,7 +4186,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PickTool = (function (_super) {
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+ var PickTool = /** @class */ (function (_super) {
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__extends(PickTool, _super);
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function PickTool(parent, inspector) {
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var _this = _super.call(this, 'fa-mouse-pointer', parent, inspector, 'Select a mesh in the scene') || this;
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@@ -4247,7 +4247,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PopupTool = (function (_super) {
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+ var PopupTool = /** @class */ (function (_super) {
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__extends(PopupTool, _super);
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function PopupTool(parent, inspector) {
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return _super.call(this, 'fa-external-link', parent, inspector, 'Open the inspector in a popup') || this;
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@@ -4273,7 +4273,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var RefreshTool = (function (_super) {
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+ var RefreshTool = /** @class */ (function (_super) {
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__extends(RefreshTool, _super);
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function RefreshTool(parent, inspector) {
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return _super.call(this, 'fa-refresh', parent, inspector, 'Refresh the current tab') || this;
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@@ -4299,7 +4299,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var LabelTool = (function (_super) {
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+ var LabelTool = /** @class */ (function (_super) {
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__extends(LabelTool, _super);
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|
function LabelTool(parent, inspector) {
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|
var _this = _super.call(this, 'fa-tags', parent, inspector, 'Display mesh names on the canvas') || this;
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@@ -4416,7 +4416,7 @@ var __extends = (this && this.__extends) || (function () {
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|
})();
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var INSPECTOR;
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(function (INSPECTOR) {
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|
- var Toolbar = (function (_super) {
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+ var Toolbar = /** @class */ (function (_super) {
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|
__extends(Toolbar, _super);
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function Toolbar(inspector) {
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|
var _this = _super.call(this) || this;
|
|
@@ -4482,7 +4482,7 @@ var INSPECTOR;
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/**
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|
* Removes the inspector panel
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*/
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- var DisposeTool = (function (_super) {
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|
+ var DisposeTool = /** @class */ (function (_super) {
|
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|
__extends(DisposeTool, _super);
|
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|
function DisposeTool(parent, inspector) {
|
|
|
return _super.call(this, 'fa-times', parent, inspector, 'Close the inspector panel') || this;
|
|
@@ -4508,7 +4508,7 @@ var __extends = (this && this.__extends) || (function () {
|
|
|
})();
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|
var INSPECTOR;
|
|
|
(function (INSPECTOR) {
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|
- var TreeItem = (function (_super) {
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|
+ var TreeItem = /** @class */ (function (_super) {
|
|
|
__extends(TreeItem, _super);
|
|
|
function TreeItem(tab, obj) {
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|
var _this = _super.call(this) || this;
|
|
@@ -4665,7 +4665,7 @@ var INSPECTOR;
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|
|
|
|
var INSPECTOR;
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|
|
(function (INSPECTOR) {
|
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|
- var AbstractTreeTool = (function () {
|
|
|
+ var AbstractTreeTool = /** @class */ (function () {
|
|
|
function AbstractTreeTool() {
|
|
|
/** Is the tool enabled ? */
|
|
|
this._on = false;
|
|
@@ -4710,7 +4710,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
* Checkbox to display/hide the primitive
|
|
|
*/
|
|
|
- var BoundingBox = (function (_super) {
|
|
|
+ var BoundingBox = /** @class */ (function (_super) {
|
|
|
__extends(BoundingBox, _super);
|
|
|
function BoundingBox(obj) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4757,7 +4757,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
*
|
|
|
*/
|
|
|
- var CameraPOV = (function (_super) {
|
|
|
+ var CameraPOV = /** @class */ (function (_super) {
|
|
|
__extends(CameraPOV, _super);
|
|
|
function CameraPOV(camera) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4801,7 +4801,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
*
|
|
|
*/
|
|
|
- var SoundInteractions = (function (_super) {
|
|
|
+ var SoundInteractions = /** @class */ (function (_super) {
|
|
|
__extends(SoundInteractions, _super);
|
|
|
function SoundInteractions(playSound) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4849,7 +4849,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
* Checkbox to display/hide the primitive
|
|
|
*/
|
|
|
- var Checkbox = (function (_super) {
|
|
|
+ var Checkbox = /** @class */ (function (_super) {
|
|
|
__extends(Checkbox, _super);
|
|
|
function Checkbox(obj) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4899,7 +4899,7 @@ var __extends = (this && this.__extends) || (function () {
|
|
|
})();
|
|
|
var INSPECTOR;
|
|
|
(function (INSPECTOR) {
|
|
|
- var DebugArea = (function (_super) {
|
|
|
+ var DebugArea = /** @class */ (function (_super) {
|
|
|
__extends(DebugArea, _super);
|
|
|
function DebugArea(obj) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4939,7 +4939,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
* Checkbox to display/hide the primitive
|
|
|
*/
|
|
|
- var Info = (function (_super) {
|
|
|
+ var Info = /** @class */ (function (_super) {
|
|
|
__extends(Info, _super);
|
|
|
function Info(obj) {
|
|
|
var _this = _super.call(this) || this;
|