@@ -72,6 +72,7 @@ float getRand(vec2 seed) {
vec3 dither(vec2 seed, vec3 color) {
float rand = getRand(seed);
- color.rgb += mix(-0.5/255.0, 0.5/255.0, rand);
+ color += mix(-0.5/255.0, 0.5/255.0, rand);
+ color = max(color, 0.0);
return color;
}