@@ -38,7 +38,9 @@ varying vec4 vColor;
// Samplers
#ifdef BUMP
varying vec2 vNormalUV;
-varying vec2 vNormalUV2;
+#ifdef BUMPSUPERIMPOSE
+ varying vec2 vNormalUV2;
+#endif
uniform sampler2D normalSampler;
uniform vec2 vNormalInfos;
#endif