فهرست منبع

Fixed ray creation when the devicePixelRatio is not equls to 1. This PR has been tested on IE11, IE11 mobile, Chrome Android and Safari (iOS8).

Yannick Comte 11 سال پیش
والد
کامیت
8e01e19969
2فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
  1. 1 1
      Babylon/babylon.scene.js
  2. 1 1
      Babylon/babylon.scene.ts

+ 1 - 1
Babylon/babylon.scene.js

@@ -1183,7 +1183,7 @@
             x = x / this._engine.getHardwareScalingLevel() - viewport.x;
             y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
 
-            return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
+            return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
         };
 
         Scene.prototype._internalPick = function (rayFunction, predicate, fastCheck) {

+ 1 - 1
Babylon/babylon.scene.ts

@@ -1269,7 +1269,7 @@
             x = x / this._engine.getHardwareScalingLevel() - viewport.x;
             y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
 
-            return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
+            return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
         }
 
         private _internalPick(rayFunction: (world: Matrix) => Ray, predicate: (mesh: AbstractMesh) => boolean, fastCheck?: boolean): PickingInfo {