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@@ -259,6 +259,8 @@
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var material: Material;
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for (index = 0; index < scene.materials.length; index++) {
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material = scene.materials[index];
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+ //ShaderMaterial is not yet being serialized.
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+ if(material instanceof ShaderMaterial) continue;
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serializationObject.materials.push(material.serialize());
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}
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@@ -269,11 +271,6 @@
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serializationObject.multiMaterials.push(multiMaterial.serialize());
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}
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- for (index = 0; index < scene.materials.length; index++) {
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- material = scene.materials[index];
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- serializationObject.materials.push(material.serialize());
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- }
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-
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// Skeletons
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serializationObject.skeletons = [];
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for (index = 0; index < scene.skeletons.length; index++) {
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