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@@ -139,6 +139,10 @@ module BABYLON {
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}
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}
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+ /**
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+ * Update the current camera state depending on the inputs that have been used this frame.
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+ * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
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+ */
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public checkInputs(): void {
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if (this._offsetX && this._offsetY) {
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var camera = this.camera;
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