|
renderingMesh._bind(subMesh, effect, material.fillMode);
|
|
renderingMesh._bind(subMesh, effect, material.fillMode);
|
|
effect.setFloat3("biasAndScaleSM", this.bias, this.normalBias, this.depthScale);
|
|
effect.setFloat3("biasAndScaleSM", this.bias, this.normalBias, this.depthScale);
|