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@@ -0,0 +1,321 @@
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+module BABYLON {
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+
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+ declare var SIMD;
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+
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+ export class SIMDVector3 {
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+ public static TransformCoordinatesToRefSIMD(vector: Vector3, transformation: Matrix, result: Vector3): void {
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+ var v = SIMD.float32x4.loadXYZ((<any>vector)._data, 0);
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+ var m0 = SIMD.float32x4.load(transformation.m, 0);
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+ var m1 = SIMD.float32x4.load(transformation.m, 4);
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+ var m2 = SIMD.float32x4.load(transformation.m, 8);
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+ var m3 = SIMD.float32x4.load(transformation.m, 12);
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+ var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 0, 0, 0, 0), m0), SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 1, 1, 1, 1), m1)), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 2, 2, 2, 2), m2), m3));
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+ r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
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+ SIMD.float32x4.storeXYZ((<any>result)._data, 0, r);
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+ }
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+
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+ public static TransformCoordinatesFromFloatsToRefSIMD(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void {
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+ var v0 = SIMD.float32x4.splat(x);
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+ var v1 = SIMD.float32x4.splat(y);
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+ var v2 = SIMD.float32x4.splat(z);
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+ var m0 = SIMD.float32x4.load(transformation.m, 0);
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+ var m1 = SIMD.float32x4.load(transformation.m, 4);
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+ var m2 = SIMD.float32x4.load(transformation.m, 8);
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+ var m3 = SIMD.float32x4.load(transformation.m, 12);
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+ var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(v0, m0), SIMD.float32x4.mul(v1, m1)), SIMD.float32x4.add(SIMD.float32x4.mul(v2, m2), m3));
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+ r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
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+ SIMD.float32x4.storeXYZ((<any>result)._data, 0, r);
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+ }
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+ }
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+
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+ export class SIMDMatrix {
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+ public multiplyToArraySIMD(other: Matrix, result: Matrix, offset = 0): void {
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+ var tm = (<any>this).m;
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+ var om = other.m;
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+ var om0 = SIMD.float32x4.load(om, 0);
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+ var om1 = SIMD.float32x4.load(om, 4);
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+ var om2 = SIMD.float32x4.load(om, 8);
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+ var om3 = SIMD.float32x4.load(om, 12);
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+
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+ var tm0 = SIMD.float32x4.load(tm, 0);
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+ SIMD.float32x4.store(result, offset + 0, SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 0, 0, 0, 0), om0),
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+ SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 1, 1, 1, 1), om1),
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+ SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 2, 2, 2, 2), om2),
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 3, 3, 3, 3), om3)))));
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+
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+ var tm1 = SIMD.float32x4.load(tm, 4);
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+ SIMD.float32x4.store(result, offset + 4, SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 0, 0, 0, 0), om0),
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+ SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 1, 1, 1, 1), om1),
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+ SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 2, 2, 2, 2), om2),
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 3, 3, 3, 3), om3)))));
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+
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+ var tm2 = SIMD.float32x4.load(tm, 8);
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+ SIMD.float32x4.store(result, offset + 8, SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 0, 0, 0, 0), om0),
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+ SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 1, 1, 1, 1), om1),
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+ SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 2, 2, 2, 2), om2),
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 3, 3, 3, 3), om3)))));
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+
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+ var tm3 = SIMD.float32x4.load(tm, 12);
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+ SIMD.float32x4.store(result, offset + 12, SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 0, 0, 0, 0), om0),
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+ SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 1, 1, 1, 1), om1),
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+ SIMD.float32x4.add(
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 2, 2, 2, 2), om2),
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+ SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 3, 3, 3, 3), om3)))));
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+ }
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+
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+ public invertToRefSIMD(other: Matrix): Matrix {
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+ var src = (<any>this).m;
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+ var dest = other.m;
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+ var row0, row1, row2, row3;
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+ var tmp1;
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+ var minor0, minor1, minor2, minor3;
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+ var det;
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+
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+ // Load the 4 rows
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+ var src0 = SIMD.float32x4.load(src, 0);
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+ var src1 = SIMD.float32x4.load(src, 4);
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+ var src2 = SIMD.float32x4.load(src, 8);
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+ var src3 = SIMD.float32x4.load(src, 12);
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+
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+ // Transpose the source matrix. Sort of. Not a true transpose operation
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+
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+ tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
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+ row1 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
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+ row0 = SIMD.float32x4.shuffle(tmp1, row1, 0, 2, 4, 6);
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+ row1 = SIMD.float32x4.shuffle(row1, tmp1, 1, 3, 5, 7);
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+
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+ tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
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+ row3 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
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+ row2 = SIMD.float32x4.shuffle(tmp1, row3, 0, 2, 4, 6);
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+ row3 = SIMD.float32x4.shuffle(row3, tmp1, 1, 3, 5, 7);
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+
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+ // This is a true transposition, but it will lead to an incorrect result
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+
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+ //tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
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+ //tmp2 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
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+ //row0 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
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+ //row1 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
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+
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+ //tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
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+ //tmp2 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
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+ //row2 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
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+ //row3 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
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+
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+ // ----
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+ tmp1 = SIMD.float32x4.mul(row2, row3);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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+ minor0 = SIMD.float32x4.mul(row1, tmp1);
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+ minor1 = SIMD.float32x4.mul(row0, tmp1);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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+ minor0 = SIMD.float32x4.sub(SIMD.float32x4.mul(row1, tmp1), minor0);
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+ minor1 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor1);
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+ minor1 = SIMD.float32x4.swizzle(minor1, 2, 3, 0, 1); // 0x4E = 01001110
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+
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+ // ----
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+ tmp1 = SIMD.float32x4.mul(row1, row2);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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+ minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor0);
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+ minor3 = SIMD.float32x4.mul(row0, tmp1);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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+ minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row3, tmp1));
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+ minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor3);
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+ minor3 = SIMD.float32x4.swizzle(minor3, 2, 3, 0, 1); // 0x4E = 01001110
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+
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+ // ----
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+ tmp1 = SIMD.float32x4.mul(SIMD.float32x4.swizzle(row1, 2, 3, 0, 1), row3); // 0x4E = 01001110
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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+ row2 = SIMD.float32x4.swizzle(row2, 2, 3, 0, 1); // 0x4E = 01001110
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+ minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor0);
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+ minor2 = SIMD.float32x4.mul(row0, tmp1);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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+ minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row2, tmp1));
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+ minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor2);
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+ minor2 = SIMD.float32x4.swizzle(minor2, 2, 3, 0, 1); // 0x4E = 01001110
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+
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+ // ----
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+ tmp1 = SIMD.float32x4.mul(row0, row1);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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+ minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor2);
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+ minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row2, tmp1), minor3);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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+ minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row3, tmp1), minor2);
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+ minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row2, tmp1));
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+
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+ // ----
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+ tmp1 = SIMD.float32x4.mul(row0, row3);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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+ minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row2, tmp1));
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+ minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor2);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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+ minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor1);
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+ minor2 = SIMD.float32x4.sub(minor2, SIMD.float32x4.mul(row1, tmp1));
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+
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+ // ----
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+ tmp1 = SIMD.float32x4.mul(row0, row2);
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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+ minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor1);
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+ minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row1, tmp1));
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+ tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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+ minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row3, tmp1));
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+ minor3 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor3);
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+
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+ // Compute determinant
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+ det = SIMD.float32x4.mul(row0, minor0);
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+ det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 2, 3, 0, 1), det); // 0x4E = 01001110
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+ det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 1, 0, 3, 2), det); // 0xB1 = 10110001
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+ tmp1 = SIMD.float32x4.reciprocalApproximation(det);
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+ det = SIMD.float32x4.sub(SIMD.float32x4.add(tmp1, tmp1), SIMD.float32x4.mul(det, SIMD.float32x4.mul(tmp1, tmp1)));
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+ det = SIMD.float32x4.swizzle(det, 0, 0, 0, 0);
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+
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+ // These shuffles aren't necessary if the faulty transposition is done
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+ // up at the top of this function.
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+ //minor0 = SIMD.float32x4.swizzle(minor0, 2, 1, 0, 3);
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+ //minor1 = SIMD.float32x4.swizzle(minor1, 2, 1, 0, 3);
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+ //minor2 = SIMD.float32x4.swizzle(minor2, 2, 1, 0, 3);
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+ //minor3 = SIMD.float32x4.swizzle(minor3, 2, 1, 0, 3);
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+
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+ // Compute final values by multiplying with 1/det
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+ minor0 = SIMD.float32x4.mul(det, minor0);
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+ minor1 = SIMD.float32x4.mul(det, minor1);
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+ minor2 = SIMD.float32x4.mul(det, minor2);
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+ minor3 = SIMD.float32x4.mul(det, minor3);
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+
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+ SIMD.float32x4.store(dest, 0, minor0);
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+ SIMD.float32x4.store(dest, 4, minor1);
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+ SIMD.float32x4.store(dest, 8, minor2);
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+ SIMD.float32x4.store(dest, 12, minor3);
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+
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+ return (<any>this);
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+ }
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+
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+ public static LookAtLHToRefSIMD(eyeRef: Vector3, targetRef: Vector3, upRef: Vector3, result: Matrix): void {
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+ var out = result.m;
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+ var center = SIMD.float32x4(targetRef.x, targetRef.y, targetRef.z, 0);
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+ var eye = SIMD.float32x4(eyeRef.x, eyeRef.y, eyeRef.z, 0);
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+ var up = SIMD.float32x4(upRef.x, upRef.y, upRef.z, 0);
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+
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+ // cc.kmVec3Subtract(f, pCenter, pEye);
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+ var f = SIMD.float32x4.sub(center, eye);
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+ // cc.kmVec3Normalize(f, f);
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+ var tmp = SIMD.float32x4.mul(f, f);
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+ tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
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+ f = SIMD.float32x4.mul(f, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
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+
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+ // cc.kmVec3Assign(up, pUp);
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+ // cc.kmVec3Normalize(up, up);
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+ tmp = SIMD.float32x4.mul(up, up);
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+ tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
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+ up = SIMD.float32x4.mul(up, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
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+ // cc.kmVec3Cross(s, f, up);
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+ var s = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 1, 2, 0, 3), SIMD.float32x4.swizzle(up, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 2, 0, 1, 3), SIMD.float32x4.swizzle(up, 1, 2, 0, 3)));
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+ // cc.kmVec3Normalize(s, s);
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+ tmp = SIMD.float32x4.mul(s, s);
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+ tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
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+ s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
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+ // cc.kmVec3Cross(u, s, f);
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+ var u = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 1, 2, 0, 3), SIMD.float32x4.swizzle(f, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 2, 0, 1, 3), SIMD.float32x4.swizzle(f, 1, 2, 0, 3)));
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+ // cc.kmVec3Normalize(s, s);
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+ tmp = SIMD.float32x4.mul(s, s);
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+ tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
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+ s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
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+
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+ var zero = SIMD.float32x4.splat(0.0);
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+ s = SIMD.float32x4.neg(s);
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+ var tmp01 = SIMD.float32x4.shuffle(s, u, 0, 1, 4, 5);
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+ var tmp23 = SIMD.float32x4.shuffle(f, zero, 0, 1, 4, 5);
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+ var a0 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
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+ var a1 = SIMD.float32x4.shuffle(tmp01, tmp23, 1, 3, 5, 7);
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+ tmp01 = SIMD.float32x4.shuffle(s, u, 2, 3, 6, 7);
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+ tmp23 = SIMD.float32x4.shuffle(f, zero, 2, 3, 6, 7);
|
|
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+ var a2 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
|
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+ var a3 = SIMD.float32x4(0.0, 0.0, 0.0, 1.0);
|
|
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+ var b0 = SIMD.float32x4(1.0, 0.0, 0.0, 0.0);
|
|
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+ var b1 = SIMD.float32x4(0.0, 1.0, 0.0, 0.0);
|
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+ var b2 = SIMD.float32x4(0.0, 0.0, 1.0, 0.0);
|
|
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+ var b3 = SIMD.float32x4.neg(eye);
|
|
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+ b3 = SIMD.float32x4.withW(b3, 1.0);
|
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+
|
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+ SIMD.float32x4.store(out, 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 3, 3, 3, 3), a3)))));
|
|
|
+ SIMD.float32x4.store(out, 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 3, 3, 3, 3), a3)))));
|
|
|
+ SIMD.float32x4.store(out, 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 3, 3, 3, 3), a3)))));
|
|
|
+ SIMD.float32x4.store(out, 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 3, 3, 3, 3), a3)))));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ var previousMultiplyToArray = Matrix.prototype.multiplyToArray;
|
|
|
+ var previousInvertToRef = Matrix.prototype.invertToRef;
|
|
|
+ var previousLookAtLHToRef = Matrix.LookAtLHToRef;
|
|
|
+ var previousTransformCoordinatesToRef = Vector3.TransformCoordinatesToRef;
|
|
|
+ var previousTransformCoordinatesFromFloatsToRef = Vector3.TransformCoordinatesFromFloatsToRef;
|
|
|
+
|
|
|
+ export class SIMDHelper {
|
|
|
+ private static _isEnabled = false;
|
|
|
+
|
|
|
+ public static get IsEnabled(): boolean {
|
|
|
+ return SIMDHelper._isEnabled;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static DisableSIMD(): void {
|
|
|
+ // Replace functions
|
|
|
+ Matrix.prototype.multiplyToArray = <any>previousMultiplyToArray;
|
|
|
+ Matrix.prototype.invertToRef = <any>previousInvertToRef;
|
|
|
+ Matrix.LookAtLHToRef = <any>previousLookAtLHToRef;
|
|
|
+ Vector3.TransformCoordinatesToRef = <any>previousTransformCoordinatesToRef;
|
|
|
+ Vector3.TransformCoordinatesFromFloatsToRef = <any>previousTransformCoordinatesFromFloatsToRef;
|
|
|
+
|
|
|
+ SIMDHelper._isEnabled = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static EnableSIMD(): void {
|
|
|
+ if (window.SIMD === undefined) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Replace functions
|
|
|
+ Matrix.prototype.multiplyToArray = <any>SIMDMatrix.prototype.multiplyToArraySIMD;
|
|
|
+ Matrix.prototype.invertToRef = <any>SIMDMatrix.prototype.invertToRefSIMD;
|
|
|
+ Matrix.LookAtLHToRef = <any>SIMDMatrix.LookAtLHToRefSIMD;
|
|
|
+ Vector3.TransformCoordinatesToRef = <any>SIMDVector3.TransformCoordinatesToRefSIMD;
|
|
|
+ Vector3.TransformCoordinatesFromFloatsToRef = <any>SIMDVector3.TransformCoordinatesFromFloatsToRefSIMD;
|
|
|
+
|
|
|
+ Object.defineProperty(Vector3.prototype, "x", {
|
|
|
+ get() { return this._data[0]; },
|
|
|
+ set(value: number) {
|
|
|
+ if (!this._data) {
|
|
|
+ this._data = new Float32Array(3);
|
|
|
+ }
|
|
|
+ this._data[0] = value;
|
|
|
+ }
|
|
|
+ });
|
|
|
+
|
|
|
+ Object.defineProperty(Vector3.prototype, "y", {
|
|
|
+ get() { return this._data[1]; },
|
|
|
+ set(value: number) {
|
|
|
+ this._data[1] = value;
|
|
|
+ }
|
|
|
+ });
|
|
|
+
|
|
|
+ Object.defineProperty(Vector3.prototype, "z", {
|
|
|
+ get() { return this._data[2]; },
|
|
|
+ set(value: number) {
|
|
|
+ this._data[2] = value;
|
|
|
+ }
|
|
|
+ });
|
|
|
+
|
|
|
+ SIMDHelper._isEnabled = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+
|