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@@ -1765,6 +1765,16 @@
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} else {
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} else {
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mesh.layerMask = 0x0FFFFFFF;
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mesh.layerMask = 0x0FFFFFFF;
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}
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}
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+
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+
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+ //(Deprecated) physics
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+ if(parsedMesh.physicsImpostor) {
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+ mesh.physicsImpostor = new BABYLON.PhysicsImpostor(mesh, parsedMesh.physicsImpostor, {
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+ mass: parsedMesh.physicsMass,
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+ friction: parsedMesh.physicsFriction,
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+ restitution: parsedMesh.physicsRestitution
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+ }, scene);
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+ }
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// Instances
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// Instances
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if (parsedMesh.instances) {
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if (parsedMesh.instances) {
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