فهرست منبع

Add missing MAterials

sebastien 6 سال پیش
والد
کامیت
8bd2d7b5f9
42فایلهای تغییر یافته به همراه9991 افزوده شده و 715 حذف شده
  1. 1039 353
      Playground/babylon.d.txt
  2. 66 1
      Tools/Gulp/config.json
  3. 186 186
      dist/preview release/babylon.d.ts
  4. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.js.map
  5. 707 0
      dist/preview release/materialsLibrary/babylon.furMaterial.js
  6. 1 0
      dist/preview release/materialsLibrary/babylon.furMaterial.js.map
  7. 707 0
      dist/preview release/materialsLibrary/babylon.furMaterial.min.js
  8. 1 0
      dist/preview release/materialsLibrary/babylon.furMaterial.min.js.map
  9. 436 0
      dist/preview release/materialsLibrary/babylon.gridMaterial.js
  10. 1 0
      dist/preview release/materialsLibrary/babylon.gridMaterial.js.map
  11. 436 0
      dist/preview release/materialsLibrary/babylon.gridMaterial.min.js
  12. 1 0
      dist/preview release/materialsLibrary/babylon.gridMaterial.min.js.map
  13. 512 0
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js
  14. 1 0
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map
  15. 512 0
      dist/preview release/materialsLibrary/babylon.simpleMaterial.min.js
  16. 1 0
      dist/preview release/materialsLibrary/babylon.simpleMaterial.min.js.map
  17. 451 0
      dist/preview release/materialsLibrary/babylon.skyMaterial.js
  18. 1 0
      dist/preview release/materialsLibrary/babylon.skyMaterial.js.map
  19. 451 0
      dist/preview release/materialsLibrary/babylon.skyMaterial.min.js
  20. 1 0
      dist/preview release/materialsLibrary/babylon.skyMaterial.min.js.map
  21. 627 0
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js
  22. 1 0
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map
  23. 627 0
      dist/preview release/materialsLibrary/babylon.terrainMaterial.min.js
  24. 1 0
      dist/preview release/materialsLibrary/babylon.terrainMaterial.min.js.map
  25. 622 0
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js
  26. 1 0
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map
  27. 622 0
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.min.js
  28. 1 0
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.min.js.map
  29. 866 0
      dist/preview release/materialsLibrary/babylon.waterMaterial.js
  30. 1 0
      dist/preview release/materialsLibrary/babylon.waterMaterial.js.map
  31. 866 0
      dist/preview release/materialsLibrary/babylon.waterMaterial.min.js
  32. 1 0
      dist/preview release/materialsLibrary/babylon.waterMaterial.min.js.map
  33. 1 1
      dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.js.map
  34. 170 170
      dist/preview release/postProcessesLibrary/babylon.asciiArtpostProcess.js
  35. 1 1
      dist/preview release/postProcessesLibrary/babylon.asciiArtpostProcess.min.js
  36. 1 1
      dist/preview release/postProcessesLibrary/babylon.asciiArtpostProcess.min.js.map
  37. 0 1
      dist/preview release/postProcessesLibrary/babylon.postProcesses.min.js.map
  38. 14 0
      materialsLibrary/legacy/legacy-simple.ts
  39. 14 0
      materialsLibrary/legacy/legacy-sky.ts
  40. 14 0
      materialsLibrary/legacy/legacy-terrain.ts
  41. 14 0
      materialsLibrary/legacy/legacy-triPlanar.ts
  42. 14 0
      materialsLibrary/legacy/legacy-water.ts

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1039 - 353
Playground/babylon.d.txt


+ 66 - 1
Tools/Gulp/config.json

@@ -16,7 +16,9 @@
             "../../dist/preview release/loaders/babylon.glTF2FileLoader.d.ts",
             "../../dist/preview release/serializers/babylon.glTF2Serializer.d.ts",
             "../../dist/preview release/glTF2Interface/babylon.glTF2Interface.d.ts",
-            "../../dist/preview release/postProcessesLibrary/babylon.postProcesses.d.ts"
+            "../../dist/preview release/materialsLibrary/babylonjs.materials.d.ts",
+            "../../dist/preview release/postProcessesLibrary/babylonjs.postProcess.d.ts",
+            "../../dist/preview release/proceduralTexturesLibrary/babylonjs.proceduralTextures.d.ts"
         ],
         "outputCustomConfigurationsDirectory": "../../dist/preview release/customConfigurations",
         "srcOutputDirectory": "../../src/",
@@ -1514,6 +1516,15 @@
             },
             {
                 "noBundleInName": true,
+                "output": "babylon.furMaterial.min.js",
+                "webpack": "../../materialsLibrary/legacy/webpack.fur.config.js",
+                "entry": "./legacy/legacy-fur.ts",
+                "bundle": "true",
+                "babylonIncluded": false,
+                "useOutputForDebugging": true
+            },
+            {
+                "noBundleInName": true,
                 "output": "babylon.gradientMaterial.min.js",
                 "webpack": "../../materialsLibrary/legacy/webpack.gradient.config.js",
                 "entry": "./legacy/legacy-gradient.ts",
@@ -1523,6 +1534,15 @@
             },
             {
                 "noBundleInName": true,
+                "output": "babylon.gridMaterial.min.js",
+                "webpack": "../../materialsLibrary/legacy/webpack.grid.config.js",
+                "entry": "./legacy/legacy-grid.ts",
+                "bundle": "true",
+                "babylonIncluded": false,
+                "useOutputForDebugging": true
+            },
+            {
+                "noBundleInName": true,
                 "output": "babylon.lavaMaterial.min.js",
                 "webpack": "../../materialsLibrary/legacy/webpack.lava.config.js",
                 "entry": "./legacy/legacy-lava.ts",
@@ -1556,6 +1576,51 @@
                 "bundle": "true",
                 "babylonIncluded": false,
                 "useOutputForDebugging": true
+            },
+            {
+                "noBundleInName": true,
+                "output": "babylon.simpleMaterial.min.js",
+                "webpack": "../../materialsLibrary/legacy/webpack.simple.config.js",
+                "entry": "./legacy/legacy-simple.ts",
+                "bundle": "true",
+                "babylonIncluded": false,
+                "useOutputForDebugging": true
+            },
+            {
+                "noBundleInName": true,
+                "output": "babylon.skyMaterial.min.js",
+                "webpack": "../../materialsLibrary/legacy/webpack.sky.config.js",
+                "entry": "./legacy/legacy-sky.ts",
+                "bundle": "true",
+                "babylonIncluded": false,
+                "useOutputForDebugging": true
+            },
+            {
+                "noBundleInName": true,
+                "output": "babylon.terrainMaterial.min.js",
+                "webpack": "../../materialsLibrary/legacy/webpack.terrain.config.js",
+                "entry": "./legacy/legacy-terrain.ts",
+                "bundle": "true",
+                "babylonIncluded": false,
+                "useOutputForDebugging": true
+            },
+            {
+                "noBundleInName": true,
+                "output": "babylon.triPlanarMaterial.min.js",
+                "webpack": "../../materialsLibrary/legacy/webpack.triPlanar.config.js",
+                "entry": "./legacy/legacy-triPlanar.ts",
+                "bundle": "true",
+                "babylonIncluded": false,
+                "useOutputForDebugging": true
+            },
+            {
+                "noBundleInName": true,
+                "output": "babylon.waterMaterial.min.js",
+                "webpack": "../../materialsLibrary/legacy/webpack.water.config.js",
+                "entry": "./legacy/legacy-water.ts",
+                "bundle": "true",
+                "babylonIncluded": false,
+                "useOutputForDebugging": true
             }
         ],
         "build": {

+ 186 - 186
dist/preview release/babylon.d.ts

@@ -41071,192 +41071,6 @@ declare module BABYLON {
 
 declare module BABYLON {
     /**
-     * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera)
-     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
-     */
-    class AnaglyphArcRotateCamera extends ArcRotateCamera {
-        /**
-         * Creates a new AnaglyphArcRotateCamera
-         * @param name defines camera name
-         * @param alpha defines alpha angle (in radians)
-         * @param beta defines beta angle (in radians)
-         * @param radius defines radius
-         * @param target defines camera target
-         * @param interaxialDistance defines distance between each color axis
-         * @param scene defines the hosting scene
-         */
-        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, scene: Scene);
-        /**
-         * Gets camera class name
-         * @returns AnaglyphArcRotateCamera
-         */
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
-    /**
-     * Camera used to simulate anaglyphic rendering (based on FreeCamera)
-     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
-     */
-    class AnaglyphFreeCamera extends FreeCamera {
-        /**
-         * Creates a new AnaglyphFreeCamera
-         * @param name defines camera name
-         * @param position defines initial position
-         * @param interaxialDistance defines distance between each color axis
-         * @param scene defines the hosting scene
-         */
-        constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
-        /**
-         * Gets camera class name
-         * @returns AnaglyphFreeCamera
-         */
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
-    /**
-     * Camera used to simulate anaglyphic rendering (based on GamepadCamera)
-     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
-     */
-    class AnaglyphGamepadCamera extends GamepadCamera {
-        /**
-         * Creates a new AnaglyphGamepadCamera
-         * @param name defines camera name
-         * @param position defines initial position
-         * @param interaxialDistance defines distance between each color axis
-         * @param scene defines the hosting scene
-         */
-        constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
-        /**
-         * Gets camera class name
-         * @returns AnaglyphGamepadCamera
-         */
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
-    /**
-     * Camera used to simulate anaglyphic rendering (based on UniversalCamera)
-     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
-     */
-    class AnaglyphUniversalCamera extends UniversalCamera {
-        /**
-         * Creates a new AnaglyphUniversalCamera
-         * @param name defines camera name
-         * @param position defines initial position
-         * @param interaxialDistance defines distance between each color axis
-         * @param scene defines the hosting scene
-         */
-        constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
-        /**
-         * Gets camera class name
-         * @returns AnaglyphUniversalCamera
-         */
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
-    /**
-     * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera)
-     * @see http://doc.babylonjs.com/features/cameras
-     */
-    class StereoscopicArcRotateCamera extends ArcRotateCamera {
-        /**
-         * Creates a new StereoscopicArcRotateCamera
-         * @param name defines camera name
-         * @param alpha defines alpha angle (in radians)
-         * @param beta defines beta angle (in radians)
-         * @param radius defines radius
-         * @param target defines camera target
-         * @param interaxialDistance defines distance between each color axis
-         * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
-         * @param scene defines the hosting scene
-         */
-        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
-        /**
-         * Gets camera class name
-         * @returns StereoscopicArcRotateCamera
-         */
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
-    /**
-     * Camera used to simulate stereoscopic rendering (based on FreeCamera)
-     * @see http://doc.babylonjs.com/features/cameras
-     */
-    class StereoscopicFreeCamera extends FreeCamera {
-        /**
-         * Creates a new StereoscopicFreeCamera
-         * @param name defines camera name
-         * @param position defines initial position
-         * @param interaxialDistance defines distance between each color axis
-         * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
-         * @param scene defines the hosting scene
-         */
-        constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
-        /**
-         * Gets camera class name
-         * @returns StereoscopicFreeCamera
-         */
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
-    /**
-     * Camera used to simulate stereoscopic rendering (based on GamepadCamera)
-     * @see http://doc.babylonjs.com/features/cameras
-     */
-    class StereoscopicGamepadCamera extends GamepadCamera {
-        /**
-         * Creates a new StereoscopicGamepadCamera
-         * @param name defines camera name
-         * @param position defines initial position
-         * @param interaxialDistance defines distance between each color axis
-         * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
-         * @param scene defines the hosting scene
-         */
-        constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
-        /**
-         * Gets camera class name
-         * @returns StereoscopicGamepadCamera
-         */
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
-    /**
-     * Camera used to simulate stereoscopic rendering (based on UniversalCamera)
-     * @see http://doc.babylonjs.com/features/cameras
-     */
-    class StereoscopicUniversalCamera extends UniversalCamera {
-        /**
-         * Creates a new StereoscopicUniversalCamera
-         * @param name defines camera name
-         * @param position defines initial position
-         * @param interaxialDistance defines distance between each color axis
-         * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
-         * @param scene defines the hosting scene
-         */
-        constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
-        /**
-         * Gets camera class name
-         * @returns StereoscopicUniversalCamera
-         */
-        getClassName(): string;
-    }
-}
-
-declare module BABYLON {
-    /**
      * This represents all the required metrics to create a VR camera.
      * @see http://doc.babylonjs.com/babylon101/cameras#device-orientation-camera
      */
@@ -42302,6 +42116,192 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    /**
+     * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera)
+     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
+     */
+    class AnaglyphArcRotateCamera extends ArcRotateCamera {
+        /**
+         * Creates a new AnaglyphArcRotateCamera
+         * @param name defines camera name
+         * @param alpha defines alpha angle (in radians)
+         * @param beta defines beta angle (in radians)
+         * @param radius defines radius
+         * @param target defines camera target
+         * @param interaxialDistance defines distance between each color axis
+         * @param scene defines the hosting scene
+         */
+        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, scene: Scene);
+        /**
+         * Gets camera class name
+         * @returns AnaglyphArcRotateCamera
+         */
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
+    /**
+     * Camera used to simulate anaglyphic rendering (based on FreeCamera)
+     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
+     */
+    class AnaglyphFreeCamera extends FreeCamera {
+        /**
+         * Creates a new AnaglyphFreeCamera
+         * @param name defines camera name
+         * @param position defines initial position
+         * @param interaxialDistance defines distance between each color axis
+         * @param scene defines the hosting scene
+         */
+        constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
+        /**
+         * Gets camera class name
+         * @returns AnaglyphFreeCamera
+         */
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
+    /**
+     * Camera used to simulate anaglyphic rendering (based on GamepadCamera)
+     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
+     */
+    class AnaglyphGamepadCamera extends GamepadCamera {
+        /**
+         * Creates a new AnaglyphGamepadCamera
+         * @param name defines camera name
+         * @param position defines initial position
+         * @param interaxialDistance defines distance between each color axis
+         * @param scene defines the hosting scene
+         */
+        constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
+        /**
+         * Gets camera class name
+         * @returns AnaglyphGamepadCamera
+         */
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
+    /**
+     * Camera used to simulate anaglyphic rendering (based on UniversalCamera)
+     * @see http://doc.babylonjs.com/features/cameras#anaglyph-cameras
+     */
+    class AnaglyphUniversalCamera extends UniversalCamera {
+        /**
+         * Creates a new AnaglyphUniversalCamera
+         * @param name defines camera name
+         * @param position defines initial position
+         * @param interaxialDistance defines distance between each color axis
+         * @param scene defines the hosting scene
+         */
+        constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
+        /**
+         * Gets camera class name
+         * @returns AnaglyphUniversalCamera
+         */
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
+    /**
+     * Camera used to simulate stereoscopic rendering (based on ArcRotateCamera)
+     * @see http://doc.babylonjs.com/features/cameras
+     */
+    class StereoscopicArcRotateCamera extends ArcRotateCamera {
+        /**
+         * Creates a new StereoscopicArcRotateCamera
+         * @param name defines camera name
+         * @param alpha defines alpha angle (in radians)
+         * @param beta defines beta angle (in radians)
+         * @param radius defines radius
+         * @param target defines camera target
+         * @param interaxialDistance defines distance between each color axis
+         * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
+         * @param scene defines the hosting scene
+         */
+        constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
+        /**
+         * Gets camera class name
+         * @returns StereoscopicArcRotateCamera
+         */
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
+    /**
+     * Camera used to simulate stereoscopic rendering (based on FreeCamera)
+     * @see http://doc.babylonjs.com/features/cameras
+     */
+    class StereoscopicFreeCamera extends FreeCamera {
+        /**
+         * Creates a new StereoscopicFreeCamera
+         * @param name defines camera name
+         * @param position defines initial position
+         * @param interaxialDistance defines distance between each color axis
+         * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
+         * @param scene defines the hosting scene
+         */
+        constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
+        /**
+         * Gets camera class name
+         * @returns StereoscopicFreeCamera
+         */
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
+    /**
+     * Camera used to simulate stereoscopic rendering (based on GamepadCamera)
+     * @see http://doc.babylonjs.com/features/cameras
+     */
+    class StereoscopicGamepadCamera extends GamepadCamera {
+        /**
+         * Creates a new StereoscopicGamepadCamera
+         * @param name defines camera name
+         * @param position defines initial position
+         * @param interaxialDistance defines distance between each color axis
+         * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
+         * @param scene defines the hosting scene
+         */
+        constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
+        /**
+         * Gets camera class name
+         * @returns StereoscopicGamepadCamera
+         */
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
+    /**
+     * Camera used to simulate stereoscopic rendering (based on UniversalCamera)
+     * @see http://doc.babylonjs.com/features/cameras
+     */
+    class StereoscopicUniversalCamera extends UniversalCamera {
+        /**
+         * Creates a new StereoscopicUniversalCamera
+         * @param name defines camera name
+         * @param position defines initial position
+         * @param interaxialDistance defines distance between each color axis
+         * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
+         * @param scene defines the hosting scene
+         */
+        constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
+        /**
+         * Gets camera class name
+         * @returns StereoscopicUniversalCamera
+         */
+        getClassName(): string;
+    }
+}
+
+declare module BABYLON {
     /** @hidden */
     class _OcclusionDataStorage {
         /** @hidden */

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.js.map


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 707 - 0
dist/preview release/materialsLibrary/babylon.furMaterial.js


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1 - 0
dist/preview release/materialsLibrary/babylon.furMaterial.js.map


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 707 - 0
dist/preview release/materialsLibrary/babylon.furMaterial.min.js


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1 - 0
dist/preview release/materialsLibrary/babylon.furMaterial.min.js.map


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 436 - 0
dist/preview release/materialsLibrary/babylon.gridMaterial.js


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1 - 0
dist/preview release/materialsLibrary/babylon.gridMaterial.js.map


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 436 - 0
dist/preview release/materialsLibrary/babylon.gridMaterial.min.js


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1 - 0
dist/preview release/materialsLibrary/babylon.gridMaterial.min.js.map


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 512 - 0
dist/preview release/materialsLibrary/babylon.simpleMaterial.js


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1 - 0
dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 512 - 0
dist/preview release/materialsLibrary/babylon.simpleMaterial.min.js


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1 - 0
dist/preview release/materialsLibrary/babylon.simpleMaterial.min.js.map


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 451 - 0
dist/preview release/materialsLibrary/babylon.skyMaterial.js


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 1 - 0
dist/preview release/materialsLibrary/babylon.skyMaterial.js.map


تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 451 - 0
dist/preview release/materialsLibrary/babylon.skyMaterial.min.js


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dist/preview release/materialsLibrary/babylon.skyMaterial.min.js.map


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dist/preview release/materialsLibrary/babylon.terrainMaterial.js


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dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map


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dist/preview release/materialsLibrary/babylon.terrainMaterial.min.js


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dist/preview release/materialsLibrary/babylon.terrainMaterial.min.js.map


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dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js


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dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map


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dist/preview release/materialsLibrary/babylon.triPlanarMaterial.min.js


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dist/preview release/materialsLibrary/babylon.triPlanarMaterial.min.js.map


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dist/preview release/materialsLibrary/babylon.waterMaterial.js


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dist/preview release/materialsLibrary/babylon.waterMaterial.js.map


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dist/preview release/materialsLibrary/babylon.waterMaterial.min.js


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dist/preview release/materialsLibrary/babylon.waterMaterial.min.js.map


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dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.js.map


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+ 170 - 170
dist/preview release/postProcessesLibrary/babylon.asciiArtpostProcess.js


+ 1 - 1
dist/preview release/postProcessesLibrary/babylon.asciiArtpostProcess.min.js

@@ -8,7 +8,7 @@
 	else
 		root["POSTPROCESSLIBRARY"] = factory(root["BABYLON"]);
 })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
-return /******/ (function(modules) { // webpackBootstrap
+return /******/ (function(modules) { // webpackBootst rap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/

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dist/preview release/postProcessesLibrary/babylon.asciiArtpostProcess.min.js.map


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+ 0 - 1
dist/preview release/postProcessesLibrary/babylon.postProcesses.min.js.map


+ 14 - 0
materialsLibrary/legacy/legacy-simple.ts

@@ -0,0 +1,14 @@
+import * as MatLib from "../src/simple";
+
+/**
+ * This is the entry point for the UMD module.
+ * The entry point for a future ESM package should be index.ts
+ */
+var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
+if (typeof globalObject !== "undefined") {
+    for (var key in MatLib) {
+        (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];
+    }
+}
+
+export * from "../src/simple";

+ 14 - 0
materialsLibrary/legacy/legacy-sky.ts

@@ -0,0 +1,14 @@
+import * as MatLib from "../src/sky";
+
+/**
+ * This is the entry point for the UMD module.
+ * The entry point for a future ESM package should be index.ts
+ */
+var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
+if (typeof globalObject !== "undefined") {
+    for (var key in MatLib) {
+        (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];
+    }
+}
+
+export * from "../src/sky";

+ 14 - 0
materialsLibrary/legacy/legacy-terrain.ts

@@ -0,0 +1,14 @@
+import * as MatLib from "../src/terrain";
+
+/**
+ * This is the entry point for the UMD module.
+ * The entry point for a future ESM package should be index.ts
+ */
+var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
+if (typeof globalObject !== "undefined") {
+    for (var key in MatLib) {
+        (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];
+    }
+}
+
+export * from "../src/terrain";

+ 14 - 0
materialsLibrary/legacy/legacy-triPlanar.ts

@@ -0,0 +1,14 @@
+import * as MatLib from "../src/triPlanar";
+
+/**
+ * This is the entry point for the UMD module.
+ * The entry point for a future ESM package should be index.ts
+ */
+var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
+if (typeof globalObject !== "undefined") {
+    for (var key in MatLib) {
+        (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];
+    }
+}
+
+export * from "../src/triPlanar";

+ 14 - 0
materialsLibrary/legacy/legacy-water.ts

@@ -0,0 +1,14 @@
+import * as MatLib from "../src/water";
+
+/**
+ * This is the entry point for the UMD module.
+ * The entry point for a future ESM package should be index.ts
+ */
+var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
+if (typeof globalObject !== "undefined") {
+    for (var key in MatLib) {
+        (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];
+    }
+}
+
+export * from "../src/water";