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@@ -165,45 +165,7 @@ void main(void) {
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vPositionW = vec3(worldPos);
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-#ifdef PREPASS
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- #ifdef PREPASS_DEPTHNORMAL
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- vViewPos = (view * worldPos).rgb;
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- #endif
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-
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- #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED)
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- vCurrentPosition = viewProjection * worldPos;
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-
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- #if NUM_BONE_INFLUENCERS > 0
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- mat4 previousInfluence;
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- previousInfluence = mPreviousBones[int(matricesIndices[0])] * matricesWeights[0];
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- #if NUM_BONE_INFLUENCERS > 1
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- previousInfluence += mPreviousBones[int(matricesIndices[1])] * matricesWeights[1];
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- #endif
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- #if NUM_BONE_INFLUENCERS > 2
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- previousInfluence += mPreviousBones[int(matricesIndices[2])] * matricesWeights[2];
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- #endif
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- #if NUM_BONE_INFLUENCERS > 3
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- previousInfluence += mPreviousBones[int(matricesIndices[3])] * matricesWeights[3];
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- #endif
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- #if NUM_BONE_INFLUENCERS > 4
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- previousInfluence += mPreviousBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];
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- #endif
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- #if NUM_BONE_INFLUENCERS > 5
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- previousInfluence += mPreviousBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];
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- #endif
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- #if NUM_BONE_INFLUENCERS > 6
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- previousInfluence += mPreviousBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];
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- #endif
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- #if NUM_BONE_INFLUENCERS > 7
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- previousInfluence += mPreviousBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];
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- #endif
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-
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- vPreviousPosition = previousViewProjection * previousWorld * previousInfluence * vec4(positionUpdated, 1.0);
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- #else
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- vPreviousPosition = previousViewProjection * previousWorld * vec4(positionUpdated, 1.0);
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- #endif
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- #endif
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-#endif
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+#include<prePassVertex>
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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vDirectionW = normalize(vec3(finalWorld * vec4(positionUpdated, 0.0)));
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