@@ -374,9 +374,8 @@ var BABYLON;
}
var pickResult = _this.pick(_this._pointerX, _this._pointerY, predicate, false, _this.cameraToUseForPointers);
if (pickResult.hit && pickResult.pickedMesh) {
+ _this._pickedMeshName = pickResult.pickedMesh.name;
if (pickResult.pickedMesh.actionManager) {
- _this._pickedMeshName = pickResult.pickedMesh.name;
- console.log(_this._pickedMeshName);
if (pickResult.pickedMesh.actionManager.hasPickTriggers) {
switch (evt.button) {
case 0: