David Catuhe 8 years ago
parent
commit
8b3c9baaf0

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dist/preview release/babylon.d.ts


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dist/preview release/babylon.js


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dist/preview release/babylon.max.js

@@ -10430,7 +10430,7 @@ var BABYLON;
                 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, lodIndex);
             }
             var readFormat = gl.RGBA;
-            var readType = (texture.type !== undefined) ? texture.type : gl.UNSIGNED_BYTE;
+            var readType = (texture.type !== undefined) ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;
             var buffer = new Uint8Array(4 * width * height);
             gl.readPixels(0, 0, width, height, readFormat, readType, buffer);
             gl.bindFramebuffer(gl.FRAMEBUFFER, null);

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dist/preview release/babylon.module.d.ts


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dist/preview release/babylon.worker.js


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dist/preview release/customConfigurations/minimalViewer/babylon.d.ts


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dist/preview release/customConfigurations/minimalViewer/babylon.js


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dist/preview release/customConfigurations/minimalViewer/babylon.max.js

@@ -10430,7 +10430,7 @@ var BABYLON;
                 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, lodIndex);
             }
             var readFormat = gl.RGBA;
-            var readType = (texture.type !== undefined) ? texture.type : gl.UNSIGNED_BYTE;
+            var readType = (texture.type !== undefined) ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;
             var buffer = new Uint8Array(4 * width * height);
             gl.readPixels(0, 0, width, height, readFormat, readType, buffer);
             gl.bindFramebuffer(gl.FRAMEBUFFER, null);

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dist/preview release/customConfigurations/minimalViewer/babylon.module.d.ts


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dist/preview release/gui/babylon.gui.min.js


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dist/preview release/inspector/babylon.inspector.bundle.js


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dist/preview release/inspector/babylon.inspector.min.js


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dist/preview release/loaders/babylon.glTF1FileLoader.min.js


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dist/preview release/loaders/babylon.glTF2FileLoader.min.js


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dist/preview release/loaders/babylon.glTFFileLoader.min.js


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dist/preview release/loaders/babylon.objFileLoader.min.js


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dist/preview release/materialsLibrary/babylon.customMaterial.min.js


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dist/preview release/materialsLibrary/babylon.waterMaterial.min.js


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dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.min.js


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dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.min.js


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src/babylon.engine.ts

@@ -3987,7 +3987,7 @@
             }
 
             let readFormat = gl.RGBA;
-            let readType = (texture.type !== undefined) ? texture.type : gl.UNSIGNED_BYTE;
+            let readType = (texture.type !== undefined) ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;
             let buffer = new Uint8Array(4 * width * height);
             gl.readPixels(0, 0, width, height, readFormat, readType, buffer);