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@@ -1,18 +1,34 @@
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-import { Observer, Observable, Tools, IAnimatable, Tags, AsyncLoop } from "Tools";
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+import { Observer, Observable } from "Tools/observable";
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+import { Tools, IAnimatable, AsyncLoop } from "Tools/tools";
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+import { Tags } from "Tools/tags";
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import { Nullable, FloatArray, IndicesArray } from "types";
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-import { Camera } from "Cameras";
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+import { Camera } from "Cameras/camera";
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import { Scene } from "scene";
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-import { Quaternion, Matrix, Vector3, Vector2, Color3, Color4, Plane, Vector4, Path3D } from "Math";
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-import { Engine } from "Engine";
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-import { Node } from "Node";
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-import { AbstractMesh, Geometry, InstancedMesh, VertexBuffer, SubMesh, LinesMesh, IGetSetVerticesData, MeshLODLevel, VertexData, GroundMesh, MeshBuilder, Buffer } from "Mesh";
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-import { BoundingSphere, BoundingInfo } from "Culling";
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-import { Material, Effect } from "Materials";
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-import { Animation } from "Animations";
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-import { SceneLoader } from "Loading";
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-import { Skeleton } from "Bones";
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-import { MorphTargetManager } from "Morph";
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-import { PhysicsImpostor } from "Physics";
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+import { Quaternion, Matrix, Vector3, Vector2, Color3, Color4, Plane, Vector4, Path3D } from "Math/math";
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+import { Engine } from "Engine/engine";
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+import { Node } from "node";
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+
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+import { VertexBuffer } from "./vertexBuffer";
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+import { VertexData, IGetSetVerticesData } from "./mesh.vertexData";
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+import { Buffer } from "./buffer";
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+import { Geometry } from "./geometry";
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+import { AbstractMesh } from "./abstractMesh";
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+import { SubMesh } from "./subMesh";
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+import { InstancedMesh } from "./instancedMesh";
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+import { LinesMesh } from "./linesMesh";
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+import { GroundMesh } from "./groundMesh";
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+import { MeshBuilder } from "./meshBuilder";
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+import { MeshLODLevel } from "./meshLODLevel";
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+
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+import { BoundingInfo } from "Culling/boundingInfo";
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+import { BoundingSphere } from "Culling/boundingSphere";
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+import { Effect } from "Materials/effect";
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+import { Material } from "Materials/material";
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+import { Animation } from "Animations/animation";
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+import { SceneLoader } from "Loading/sceneLoader";
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+import { Skeleton } from "Bones/skeleton";
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+import { MorphTargetManager } from "Morph/morphTargetManager";
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+import { PhysicsImpostor } from "Physics/physicsImpostor";
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/**
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* @hidden
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**/
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