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meshButton3D

David Rousset 7 năm trước cách đây
mục cha
commit
8a933e20b1
1 tập tin đã thay đổi với 10 bổ sung15 xóa
  1. 10 15
      gui/src/3D/controls/meshButton3D.ts

+ 10 - 15
gui/src/3D/controls/meshButton3D.ts

@@ -2,7 +2,7 @@
 
 module BABYLON.GUI {
     /**
-     * Class used to create a button in 3D
+     * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
      */
     export class MeshButton3D extends Button3D {
         /** @hidden */
@@ -17,22 +17,28 @@ module BABYLON.GUI {
             super(name);
             this._currentMesh = mesh; 
 
+            /**
+             * Provides a default behavior on hover/out & up/down
+             * Override those function to create your own desired behavior specific to your mesh
+             */
             this.pointerEnterAnimation = () => {
                 if (!this.mesh) {
                     return;
                 }
-                //this.mesh.scaling.scaleInPlace(0.95);
+                this.mesh.scaling.scaleInPlace(1.1);
             }
 
             this.pointerOutAnimation = () => {
-                
+                if (!this.mesh) {
+                    return;
+                }
+                this.mesh.scaling.scaleInPlace(1.0 / 1.1);
             }    
 
             this.pointerDownAnimation = () => {
                 if (!this.mesh) {
                     return;
                 }
-
                 this.mesh.scaling.scaleInPlace(0.95);
             }
 
@@ -58,16 +64,5 @@ module BABYLON.GUI {
 
         protected _affectMaterial(mesh: AbstractMesh) {
         }
-
-        /**
-         * Releases all associated resources
-         */
-        public dispose() {
-            super.dispose();
-
-            if (this._currentMesh) {
-                this._currentMesh.dispose();
-            }
-        }
     }
 }