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use models instead of io

David Catuhe 6 anos atrás
pai
commit
8a4c668fb2
1 arquivos alterados com 29 adições e 29 exclusões
  1. 29 29
      tests/validation/config.json

+ 29 - 29
tests/validation/config.json

@@ -322,175 +322,175 @@
         },
         },
         {
         {
             "title": "GLTF Animation Node",
             "title": "GLTF Animation Node",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Animation_Node, __page__, 0",
             "replace": "__folder__, Animation_Node, __page__, 0",
             "referenceImage": "gltfAnimationNode.png"
             "referenceImage": "gltfAnimationNode.png"
         },
         },
         {
         {
             "title": "GLTF Animation Node Misc",
             "title": "GLTF Animation Node Misc",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Animation_NodeMisc, __page__, 0",
             "replace": "__folder__, Animation_NodeMisc, __page__, 0",
             "referenceImage": "gltfAnimationNodeMisc.png"
             "referenceImage": "gltfAnimationNodeMisc.png"
         },
         },
         {
         {
             "title": "GLTF Animation Skin (0)",
             "title": "GLTF Animation Skin (0)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Animation_Skin, __page__, 0",
             "replace": "__folder__, Animation_Skin, __page__, 0",
             "referenceImage": "gltfAnimationSkin0.png"
             "referenceImage": "gltfAnimationSkin0.png"
         },
         },
         {
         {
             "title": "GLTF Animation Skin (1)",
             "title": "GLTF Animation Skin (1)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Animation_Skin, __page__, 1",
             "replace": "__folder__, Animation_Skin, __page__, 1",
             "referenceImage": "gltfAnimationSkin1.png"
             "referenceImage": "gltfAnimationSkin1.png"
         },
         },
         {
         {
             "title": "GLTF Animation Skin Type",
             "title": "GLTF Animation Skin Type",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Animation_SkinType, __page__, 0",
             "replace": "__folder__, Animation_SkinType, __page__, 0",
             "referenceImage": "gltfAnimationSkinType.png"
             "referenceImage": "gltfAnimationSkinType.png"
         },
         },
         {
         {
             "title": "GLTF Buffer Interleaved",
             "title": "GLTF Buffer Interleaved",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Buffer_Interleaved, __page__, 0",
             "replace": "__folder__, Buffer_Interleaved, __page__, 0",
             "referenceImage": "gltfBufferInterleaved.png"
             "referenceImage": "gltfBufferInterleaved.png"
         },
         },
         {
         {
             "title": "GLTF Material",
             "title": "GLTF Material",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material, __page__, 0",
             "replace": "__folder__, Material, __page__, 0",
             "referenceImage": "gltfMaterial.png"
             "referenceImage": "gltfMaterial.png"
         },
         },
         {
         {
             "title": "GLTF Material Alpha Blend",
             "title": "GLTF Material Alpha Blend",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_AlphaBlend, __page__, 0",
             "replace": "__folder__, Material_AlphaBlend, __page__, 0",
             "referenceImage": "gltfMaterialAlphaBlend.png"
             "referenceImage": "gltfMaterialAlphaBlend.png"
         },
         },
         {
         {
             "title": "GLTF Material Alpha Mask",
             "title": "GLTF Material Alpha Mask",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_AlphaMask, __page__, 0",
             "replace": "__folder__, Material_AlphaMask, __page__, 0",
             "referenceImage": "gltfMaterialAlphaMask.png"
             "referenceImage": "gltfMaterialAlphaMask.png"
         },
         },
         {
         {
             "title": "GLTF Material Double Sided (Front)",
             "title": "GLTF Material Double Sided (Front)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_DoubleSided, __page__, 0",
             "replace": "__folder__, Material_DoubleSided, __page__, 0",
             "referenceImage": "gltfMaterialDoubleSidedFront.png"
             "referenceImage": "gltfMaterialDoubleSidedFront.png"
         },
         },
         {
         {
             "title": "GLTF Material Double Sided (Back)",
             "title": "GLTF Material Double Sided (Back)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
             "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
             "referenceImage": "gltfMaterialDoubleSidedBack.png"
             "referenceImage": "gltfMaterialDoubleSidedBack.png"
         },
         },
         {
         {
             "title": "GLTF Material Metallic Roughness (0)",
             "title": "GLTF Material Metallic Roughness (0)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
             "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
             "referenceImage": "gltfMaterialMetallicRoughness0.png"
             "referenceImage": "gltfMaterialMetallicRoughness0.png"
         },
         },
         {
         {
             "title": "GLTF Material Metallic Roughness (1)",
             "title": "GLTF Material Metallic Roughness (1)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
             "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
             "referenceImage": "gltfMaterialMetallicRoughness1.png"
             "referenceImage": "gltfMaterialMetallicRoughness1.png"
         },
         },
         {
         {
             "title": "GLTF Material Mixed",
             "title": "GLTF Material Mixed",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_Mixed, __page__, 0",
             "replace": "__folder__, Material_Mixed, __page__, 0",
             "referenceImage": "gltfMaterialMixed.png"
             "referenceImage": "gltfMaterialMixed.png"
         },
         },
         {
         {
             "title": "GLTF Material Specular Glossiness (0)",
             "title": "GLTF Material Specular Glossiness (0)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
             "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
             "referenceImage": "gltfMaterialSpecularGlossiness0.png"
             "referenceImage": "gltfMaterialSpecularGlossiness0.png"
         },
         },
         {
         {
             "title": "GLTF Material Specular Glossiness (1)",
             "title": "GLTF Material Specular Glossiness (1)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
             "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
             "referenceImage": "gltfMaterialSpecularGlossiness1.png"
             "referenceImage": "gltfMaterialSpecularGlossiness1.png"
         },
         },
         {
         {
             "title": "GLTF Mesh Primitive Attribute",
             "title": "GLTF Mesh Primitive Attribute",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
             "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
             "referenceImage": "gltfMeshPrimitiveAttribute.png"
             "referenceImage": "gltfMeshPrimitiveAttribute.png"
         },
         },
         {
         {
             "title": "GLTF Mesh Primitive Mode (0)",
             "title": "GLTF Mesh Primitive Mode (0)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
             "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
             "referenceImage": "gltfMeshPrimitiveMode0.png"
             "referenceImage": "gltfMeshPrimitiveMode0.png"
         },
         },
         {
         {
             "title": "GLTF Mesh Primitive Mode (1)",
             "title": "GLTF Mesh Primitive Mode (1)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
             "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
             "referenceImage": "gltfMeshPrimitiveMode1.png"
             "referenceImage": "gltfMeshPrimitiveMode1.png"
         },
         },
         {
         {
             "title": "GLTF Mesh Primitive Vertex Color",
             "title": "GLTF Mesh Primitive Vertex Color",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
             "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
             "referenceImage": "gltfMeshPrimitiveVertexColor.png"
             "referenceImage": "gltfMeshPrimitiveVertexColor.png"
         },
         },
         {
         {
             "title": "GLTF Mesh Primitives",
             "title": "GLTF Mesh Primitives",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Mesh_Primitives, __page__, 0",
             "replace": "__folder__, Mesh_Primitives, __page__, 0",
             "referenceImage": "gltfMeshPrimitives.png"
             "referenceImage": "gltfMeshPrimitives.png"
         },
         },
         {
         {
             "title": "GLTF Mesh Primitives UV (0)",
             "title": "GLTF Mesh Primitives UV (0)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
             "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
             "referenceImage": "gltfMeshPrimitivesUV0.png"
             "referenceImage": "gltfMeshPrimitivesUV0.png"
         },
         },
         {
         {
             "title": "GLTF Mesh Primitives UV (1)",
             "title": "GLTF Mesh Primitives UV (1)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
             "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
             "referenceImage": "gltfMeshPrimitivesUV1.png"
             "referenceImage": "gltfMeshPrimitivesUV1.png"
         },
         },
         {
         {
             "title": "GLTF Node Attribute (0)",
             "title": "GLTF Node Attribute (0)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Node_Attribute, __page__, 0",
             "replace": "__folder__, Node_Attribute, __page__, 0",
             "referenceImage": "gltfNodeAttribute0.png"
             "referenceImage": "gltfNodeAttribute0.png"
         },
         },
         {
         {
             "title": "GLTF Node Attribute (1)",
             "title": "GLTF Node Attribute (1)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Node_Attribute, __page__, 1",
             "replace": "__folder__, Node_Attribute, __page__, 1",
             "referenceImage": "gltfNodeAttribute1.png"
             "referenceImage": "gltfNodeAttribute1.png"
         },
         },
         {
         {
             "title": "GLTF Node NegativeScale (0)",
             "title": "GLTF Node NegativeScale (0)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Node_NegativeScale, __page__, 0",
             "replace": "__folder__, Node_NegativeScale, __page__, 0",
             "referenceImage": "gltfNodeNegativeScale0.png"
             "referenceImage": "gltfNodeNegativeScale0.png"
         },
         },
         {
         {
             "title": "GLTF Node NegativeScale (1)",
             "title": "GLTF Node NegativeScale (1)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Node_NegativeScale, __page__, 1",
             "replace": "__folder__, Node_NegativeScale, __page__, 1",
             "referenceImage": "gltfNodeNegativeScale1.png"
             "referenceImage": "gltfNodeNegativeScale1.png"
         },
         },
         {
         {
             "title": "GLTF Texture Sampler (0)",
             "title": "GLTF Texture Sampler (0)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Texture_Sampler, __page__, 0",
             "replace": "__folder__, Texture_Sampler, __page__, 0",
             "referenceImage": "gltfTextureSampler0.png"
             "referenceImage": "gltfTextureSampler0.png"
         },
         },
         {
         {
             "title": "GLTF Texture Sampler (1)",
             "title": "GLTF Texture Sampler (1)",
-            "playgroundId": "#DS8AA7#17",
+            "playgroundId": "#DS8AA7#18",
             "replace": "__folder__, Texture_Sampler, __page__, 1",
             "replace": "__folder__, Texture_Sampler, __page__, 1",
             "referenceImage": "gltfTextureSampler1.png"
             "referenceImage": "gltfTextureSampler1.png"
         },
         },