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@@ -18,7 +18,7 @@
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return sphere;
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return sphere;
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}
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}
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- public static CreateDisc(name: string, options: { radius: number, tessellation: number, updatable?: boolean, sideOrientation?: number }, scene: Scene): Mesh {
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+ public static CreateDisc(name: string, options: { radius?: number, tessellation?: number, arc?: number, updatable?: boolean, sideOrientation?: number }, scene: Scene): Mesh {
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var disc = new Mesh(name, scene);
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var disc = new Mesh(name, scene);
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var vertexData = VertexData.CreateDisc(options);
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var vertexData = VertexData.CreateDisc(options);
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