|
@@ -10,7 +10,7 @@
|
|
|
|
|
|
float computeFallOff(float value, vec2 clipSpace, float frustumEdgeFalloff)
|
|
float computeFallOff(float value, vec2 clipSpace, float frustumEdgeFalloff)
|
|
{
|
|
{
|
|
- float mask = smoothstep(1.0 - frustumEdgeFalloff, 1.0, clamp(dot(clipSpace, clipSpace), 0., 1.));
|
|
|
|
|
|
+ float mask = smoothstep(1.0 - frustumEdgeFalloff, 1.00000012, clamp(dot(clipSpace, clipSpace), 0., 1.));
|
|
return mix(value, 1.0, mask);
|
|
return mix(value, 1.0, mask);
|
|
}
|
|
}
|
|
|
|
|