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Avoid an undefined behaviour when frustumEdgeFalloff = 0

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx

+ 1 - 1
src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx

@@ -10,7 +10,7 @@
 
     float computeFallOff(float value, vec2 clipSpace, float frustumEdgeFalloff)
     {
-        float mask = smoothstep(1.0 - frustumEdgeFalloff, 1.0, clamp(dot(clipSpace, clipSpace), 0., 1.));
+        float mask = smoothstep(1.0 - frustumEdgeFalloff, 1.00000012, clamp(dot(clipSpace, clipSpace), 0., 1.));
         return mix(value, 1.0, mask);
     }