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@@ -1,7 +1,7 @@
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bl_info = {
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'name': 'Babylon.js',
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'author': 'David Catuhe, Jeff Palmer',
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- 'version': (1, 6, 2),
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+ 'version': (1, 7, 0),
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'blender': (2, 72, 0),
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"location": "File > Export > Babylon.js (.babylon)",
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"description": "Export Babylon.js scenes (.babylon)",
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@@ -564,7 +564,7 @@ class Mesh(FCurveAnimatable):
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world = object.matrix_world
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if object.parent and not hasSkeleton:
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- world *= object.parent.matrix_world.inverted()
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+ world = object.matrix_local
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# use defaults when not None
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if forcedParent is None:
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