Added image._markAsDirty(); on update to cellId http://www.html5gamedevs.com/topic/34365-gui-imagecellid-doesnt-update-the-image/
@@ -174,6 +174,7 @@ module BABYLON.GUI {
}
set cellId(value: number) {
this._cellId = value;
+ this._markAsDirty();
constructor(public name?: string, url: Nullable<string> = null) {